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    posted a message on Pickup Minerals

    Hey, i am using units to pickup minerals +100.. kinda basic.. all of my units can pick them up except 1, thats what im trying to figure out. Why can't he pick it up? am i missing something? are the requirements? maby something in Abilities.. if you have a hunch please let me know :)

    Thanks in advance.

    Posted in: Data
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    posted a message on Help with Testing Custom Game!

    Hey, looking for a Team or some people who can help me test the teams and spawn points, cameras and win conditions, the Custom Game is called Bot Wars and is a 4v4 WIP. it would be nice to get it tested so i can move on to the next step thanks! :D

    Ingame name: Chanito Code: 279 Region: EU

    Posted in: Map Feedback
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    posted a message on Camera Height = No sound effects

    Just a quick question regarding the camera displacement.. When i scroll out (away from the map) the sound effects dissapear, is there a way to fix that? so nomatter how far out you zoom you still have the same sound effects as you would normally?

    Posted in: Triggers
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    posted a message on Create Hero chooser Dialog

    @Siretu: Go

    Exactly what im looking for, nice tutorial :D

    Posted in: Triggers
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    posted a message on Create Hero chooser Dialog

    @Nerfpl: Go

    Thats the one im using atm, just looking for a more simple one, dont want trash units standing on my map. :)

    Posted in: Triggers
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    posted a message on Create Hero chooser Dialog

    Perfect, thanks to the both of you for your fast responses :)

    Posted in: Triggers
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    posted a message on Create Hero chooser Dialog

    Hey, anyone got a link to a good tutorial or can explain how to create a dialog which makes me able to choose which Hero i want to start off with? i got one running now that is working perfectly, but i want one where the units aren't on the map when u choose them i just want a simple dialog with pictures and info.

    Posted in: Triggers
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    posted a message on Help with Triggers, Upgrade Data.

    @Nerfpl: Go

    You buy it throught the command card, but ya, its in the ability..

    The button is the info button that the player sees while ingame, where it also displays, weapon level, and shield level.. when you start a new game it always displays as 0 but i want it to change for each level.

    Posted in: Triggers
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    posted a message on Can only call Players on Team for team 1

    @eliek: Go

    Guess its my turn to help you now :)

    Event Dialog - Any Dialog item is used by Player Any Player with event type Clicked

    Actions If Then Else

    if- (used dialog item) == Lock in Hero

    if- (Current player (Triggering player)color) == (player 02) Blue

    Then

    Create unit using integers and stuff blablabla

    This can be your problem, the last line, i got mine based on 3 variables... let me know if it is and i post it for you.

    Posted in: Triggers
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    posted a message on Help with Triggers, Upgrade Data.

    Im using a single Upgrade for the "Armor" it adds +1 each time you buy it, now the cost for upgrading it is 100 for lvl 1.. and 100 for level 2.. i want to increase the cost by "25" minerals for each level, without having to create 50 different Upgrade Abilities.

    And i simply want the button to display each level automatically without me having to hover the button to see what Armor lvl i am on.

    Thanks in Advance.

    Posted in: Triggers
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    posted a message on Help with Triggers, Upgrade Data.

    @Nerfpl: Go

    "Life armor" is already +1 aswell as "armor level"

    The button displayed is the original Armor button which displays "0" and i was woundering how to change that, so it can go up to around 50, without creating 50 different buttons for it.

    Posted in: Triggers
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    posted a message on Help with Triggers, Upgrade Data.

    @eliek: Go

    Thank you, as for the upgrade ability, theres no cost info, only Upgrade effects + And the button is the big problem, it keeps adding the armor by +1 but the button still displays lvl 0

    Posted in: Triggers
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    posted a message on Help with Triggers, Upgrade Data.

    Hey, need some feedback on cleaning up triggers for win conditions, they are working (ok) but want to clean them up since i had to do a workaround.

    Currently i have 4 classes you can choose at the start of the game, they are based on Dialogs, and each time a player chose a class a integer adds a +1 for unit created, when unit dies it goes -1 when it reaches 0 the team loses, the problem is that i dont want it to be based on units, because i want to add waves and they also count as a unit.. is there a way for it to only count the players? PS: How do i copy the trigger code??

    Data (Upgrades)

    Upgrades are working fine, it adds 1 armor for each upgrade on a single button if you understand what i mean.. The problem is that i want to increase the cost for each upgrade, and the button for upgrades still displays as 0 even tho its upgraded.

    Basically i want triggers and upgrades as the custom game Star Battle.

    Thanks for the help i recive :)

    Posted in: Triggers
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    posted a message on Bot Arena Recruitment.

    @Eiviyn: Go

    Thank you very much :)

    Posted in: Team Recruitment
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