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    posted a message on Importing texture maps into 3DS max 2011

    @mParfait: Go

    Well just as an experiment I'm trying to import the Raynor marine model into 3DS max and its assocaited textures. I did import the textures but they're not in the directory that 3DS is looking for. I have extracted the texture assets a few times in a few places, all DDS right now. Import goes fine with the model, nothing on the textures.

    Posted in: Artist Tavern
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    posted a message on Importing texture maps into 3DS max 2011

    @mParfait: Go

    You mean go by asset to asset, i.e. eyes to eyes texture as a bitmap material, armor to armor texture as bitmap material?

    Posted in: Artist Tavern
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    posted a message on Interesting import

    Hey there, another post. having a few issues importing character models from Starcraft 2 into 3DS max 2011. Browsed the forums for a while to no avail. Everytime I go to fully import a model it seems to go well into the very end. then at the end I get this blob of stuff in the center of the screen. However, if I go in and de-select the create skin feature the model imports fine, but without bones or anything to animate. Any help is much appreciated.

    Posted in: Artist Tavern
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    posted a message on Importing texture maps into 3DS max 2011

    Hey all first thread for me so be easy. Though its seems this forum is very forgiving. Anyway, I've got the importing exporting of model geometry animation and bone sets down, the only thing i am having trouble with is importing the textures in direct conjunction with the model themselves. Every time I load a model from a SC2 asset it has a running list and says these textures were not found in your 3DS maps directory and will not be applied to your model. When I override and import anyway, it gives me a great model and no textures. Been extracting and copying the texture assets for a while and i cant seem to get them in the right place. Any help would be wonderful.

    Posted in: Artist Tavern
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