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    posted a message on Multiple Weapons - Priority Issue?

    Mmm, couldn't your problem just be solved turning the weapon option "Only fire at attack target" off for all weapons?

    Posted in: Data
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    posted a message on Multiple Weapons - Priority Issue?

    I've had little luck with triggers so far. I can make the ship face the target, but then he keeps doing over and over without firing... maybe I just need to change one thing, we'll see. I think triggers would be a powerful choice for making your ship do something like a broadside, but only if we can make it work. I'll update later with some progress.

    Posted in: Data
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    posted a message on Multiple Weapons - Priority Issue?

    I could see how the weapon set would be the problem, but before I had that it simply wouldn't fire both weapons at all. If any one thing in this problem were less complex, it could be easily solved... But I'm adamant that this is how I want the ship to work.

    I believe the way the Uberlisk works, you can't order attacks with its tentacles at all. They just fire at things. I already had something like that when I changed the turrets so they couldnt acquire a target. The problem then was that my main gun can't target light units (you don't use a battleships large guns to shoot at a row boat, or even a fighter, for that matter), so when only light units were around, he would just run away, even though I could manually face him to the fighters, and he could fire. When I right clicked on light units, it told me I couldnt attack them...

    At this point, I think I am going to look at triggers to solve this.

    Posted in: Data
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    posted a message on Multiple Weapons - Priority Issue?

    Ah ok, I see your problem now. I ran across this problem. I don't really understand how this works, but it sounds like you need a weapon set. There was another post about this...

    http://forums.sc2mapster.com/development/map-development/1949-complicated-problems-with-my-hero-weapons/#p5

    Download zifoons map, go into the data editor, and set it to only show stuff from that map. For his carrier you can see the effect "Carrier - Simultaneous Attacks." Hope that helps.

    I'd be interested in looking at your map when you have it ready =)

    Posted in: Data
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    posted a message on Multiple Weapons - Priority Issue?

    @ Iskatu

    I looked a lot on these forums to figure it out, so if I can't help you then look around, it's on here. You don't mention the "backswing" of your weapons anywhere. Under the weapon itself (you have to have the advanced fields showing), there is something called backswing. Make all of your weapons backswing 0. It's essentially a cooldown, and when it expires all weapons stop, and only your faster weapons (most likely, but not always) will be able to fire.

    Posted in: Data
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    posted a message on Multiple Weapons - Priority Issue?

    Hello all! I've been making a map with epic fleet battles, and I've run into a somewhat unique problem. I have an upgraded battlecruiser (A Battleship) with two kinds of weapons, a forward firing main cannon, and then the AA turrets. Both weapons are firing (The turret weapons can shoot while moving, which looks amazing). However, the problem is that when the battleship is facing one direction, say to the right (of the screen), and I tell him to attack a target directly below him, he only turns enough to shoot at it with the turret weapons. If that wasnt clear enough, the problem is that he will attack, and will do so with both weapons, but he will not turn to face the target so long as the turrets, which have an arc of fire, can fire. (The main gun only fires straight forward). I was able to fix this by changing the turret weapons so that they couldn't acquire a target, however the main gun cannot target certain things, so when those things attack him I have to manually turn him with a move order to face the target. (He also tries to flee, I thought he had the no flee flag on, but whatever...). Is there some way I can set a priority for the weapons, or make it so that he will turn to face his target no mater what? Thanks everyone!

    Posted in: Data
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