When I create a new game variant the only game attributes I can modify are game speed, lobby delay, and locked alliances. I'm pretty sure there should be more than that, anyone have any idea why this is happening to me?
I am trying to make it so that my unit-building structure can no longer build units when my timer reaches 0. I am trying to do this by forcing my structure to use an ability that morphs it into another structure that cannot build units. Then, after some time I want to be able to turn it back into the same unit-building structure and do another count-down. Does anyone have any suggestions as of how to approach this, or more efficient ways of doing this?
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By the way, in your second equation inside the radical you have
(8 * L_1 * D_2) / (L_2 * D_2)
The D_2 in the numerator cancels with the D_2 in the denominator, so it's pointless to put it there.
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When I create a new game variant the only game attributes I can modify are game speed, lobby delay, and locked alliances. I'm pretty sure there should be more than that, anyone have any idea why this is happening to me?
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Okay, I figured out how to do this by using the replace function on my structure. Thanks for the input
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I am trying to make it so that my unit-building structure can no longer build units when my timer reaches 0. I am trying to do this by forcing my structure to use an ability that morphs it into another structure that cannot build units. Then, after some time I want to be able to turn it back into the same unit-building structure and do another count-down. Does anyone have any suggestions as of how to approach this, or more efficient ways of doing this?