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    posted a message on Can you add AI other then Easy to Test Document?

    I'm trying to create a practice map and I'd like to have one opponent as a default AI, and some other functionality on top of that for multitasking/etc.

    But when adding a computer player, the only place I could see to choose the difficulty is Game Variants, and those options don't seem to carry over in to test document?

    Is there any way around this?

    Posted in: General Chat
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    posted a message on Editor improvements since launch?
    Quote from caspersc: Go

    1. Input is still sync'ed.

    2. No.

    3. Banks, has been in since beta. xml serialization, client side.

    4. Same as always, mouse move was added in 1.2

    5. Can always run in offline guest mode.

    6. Uhm not really, read the patch notes and the threads related to the patches here, contains some stealth patches.

    About 5 - I probably should have been a bit more informative. What I meant was could a map that is actually shared on BNet be played offline? If you can not share the map it's kind of discouraging, as of course you can share it thru websites, but that lowers the potential amount of players (well.. maybe not considering the popularity system =p)

    Posted in: General Chat
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    posted a message on Editor improvements since launch?

    I've been out of the mod scene since release as I was waiting for new features to be added. I'm wondering if any of the following things have been added yet -

    1) Has the keyboard control response been improved yet? I seen them mention it was going to be improved but I dont know if it improved to an acceptable point yet? (I wish they would implement lag compensation/prediction, but unless anything changed in the last few months I dont see that happened by their comments)

    2) Is there any way to "link" multiple levels together yet? That's one thing that held back maps imo - you were fairly limited by map size.

    3) Are you able to share saved variables between maps? If so are the variables saved client-side or server-side?

    4) Have any new ways to detect keyboard input been added? For example, could you detect if keys are held? Placement of mouse pointer?

    5) Considering BNet uses authorative servers, is there any way to run a map "client side" for single player mods? Similar to how the arcade game in the campaign? I think its kind of silly giving us an example like that with relatively fast response time if we are not able to actually make our own mods that responsive. Kind of misadvertizing the capabilities of the engine.

    6) Any other MAJOR improvements I should know about that have been added since release?

    Thanks in advance!

    Posted in: General Chat
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