• 0

    posted a message on custom model and custom deaths

    wow its sad when you have to answer your own posts.

    anyway, as a follow up it seems this game just loves actors. the best and easiest way to attach blood effects to a unit are to use the ones that exist. creating an actor on unit death that plays the existing blood animation and on animation destroys its self immediately seems to be the trick. really produces the desired effect. particles still end up being a mystery here so far though.

    Posted in: Miscellaneous Development
  • 0

    posted a message on custom model and custom deaths

    ok so a bit of an update here it sounds like you can only have it display 1 or the other but not both.

    when analyzing the zergling you see that it uses zergling death

    this provides 4 death animations containg particles systems and chunks and all that good stuff.

    now a new question arrises.

    how do you make the blood particle systems and stuff... what do you need to do in 3ds max to pull this off?

    Posted in: Miscellaneous Development
  • 0

    posted a message on custom model and custom deaths

    to be specific here i have taken a model from wow. imported it applied custom animations. all works fine. unfortunetly my model when dying doesnt shead a drop of blood. looking into this issue i noticed a few things.

    it seems death consists of 2 parts. a model animation and a model effect. the model effect is the bloody mess of organs and blood that explode out.

    the animation itself is easy enough and can be chosen a few ways. i like to use events or the custom animations that are predefined, eviscerate, fire,acid etc.

    as far as the blood mess it seems to come in from the top of the section named combat under actor. here a typical unit has antigravzerg,antigravterran,antigravprotoss and sometimes more defined based on unit.

    i created a new instance in this case named blood using the "zerg small unit death"

    i associated this to the event of

    UnitDeathCustomize -> DeathCustomize

    everything looks golden, seems setup very similar to lets say a zergling

    run the test and no juicy giblets!!!!!!

    i hope somebody has seen this before. i am thinking maybe a node is missing from the wow model that was imported...its hard for me to say though that really the only thing i can think of as a developer.

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to create a cannibalize ability

    wow this has been amazing. definetely appreciate your help. you have done a fantastic job of figuring this out!!!

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to create a cannibalize ability

    sorry i found it thank you so much for that. its strange to the think of search as an effect. on this note it sounds like it would make having a resurection sort of ability very difficult to pull off with bodies disappearing and not targetable. seeing how you may not want to rez the closest thing to you....

    but thanks a ton for the unique solution!!!!

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to create a cannibalize ability

    wow thats actually quite brilliant. the only thing i cant see is how it makes the ability that invokes the search effect and how it get to acutally invoking the persistant cannibalize effect.

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to create a cannibalize ability

    ok so i am trying to make this really simple for the sake of testing this. anybody have a way to create a dead unit that doesnt disappear? im thinking a prop or doodad or something but i cant find anything that i can assign the dead attribute to....

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to create a cannibalize ability

    so the idea is to get this to work like it did in wc3.

    what we have: unit setup to use ability. ability setup to target dead units. effect setup to heal caster when ability is triggered.

    kill a creature unit, my health is down by 10 points(you get a different error when you have full health already saying you cant use it), target the thing you just killed.

    error: can only target dead units

    thoughts...???

    personally it seems like there is no dead unit created when a creature dies. but if anyone can help me out that would be great..

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.