So i have 2 inventory ability's, one for equipped stuff and a bag, however only the one i added in first (or on top) is the only one to show up, the other one isnt there. anyone know how to make them both show up?
EX:
Move Move
Attack Attack
Equipment--Shows up 6 Slot Bag--Shows up
6 Slot Bag--No show Equipment--No show
heres what i want to do, move the tank turret with the mouse ( but not move the tank) and fire with left click. is there any way i can make the turret its own unit or reference it as a unit? so i can have them operate separately?
1 you dont need to attach it to an actor, just find it in the unit tab, place it in your map and adjust the height of it in the data editor. 2 u had it right to make it open u need to play its opening animation, i cant find the model in the previewer so im not sure what the animations are called. 3 you dont need to do anything to the door, it doesn't have a foot print to start with so all u need to do is make sure the doors opens and no one will notice :D
i have the SM hyperion lab door where i want it in the editor but when i go ingame, the door isnt were its spoused to be. anyone know whats going on? or how i anchor it.
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So i have 2 inventory ability's, one for equipped stuff and a bag, however only the one i added in first (or on top) is the only one to show up, the other one isnt there. anyone know how to make them both show up?
EX:
Move Move
Attack Attack
Equipment--Shows up 6 Slot Bag--Shows up
6 Slot Bag--No show Equipment--No show
0
@jrkirby: Go
yes that is exactly what i want to do with a tank, ugh now i gota wait for the patch :(
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heres what i want to do, move the tank turret with the mouse ( but not move the tank) and fire with left click. is there any way i can make the turret its own unit or reference it as a unit? so i can have them operate separately?
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@Captincronic: Go
1 you dont need to attach it to an actor, just find it in the unit tab, place it in your map and adjust the height of it in the data editor. 2 u had it right to make it open u need to play its opening animation, i cant find the model in the previewer so im not sure what the animations are called. 3 you dont need to do anything to the door, it doesn't have a foot print to start with so all u need to do is make sure the doors opens and no one will notice :D
Highlight seems to make it open (animation)
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@Phrosen: Go
iv checked ignore path requirments, also the door seems to change size along with location everytime i load up the map :/
ill try moveing it and see if it stays put
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i have the SM hyperion lab door where i want it in the editor but when i go ingame, the door isnt were its spoused to be. anyone know whats going on? or how i anchor it.
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how do i make the camera not scale cliffs or raise when near a cliff?