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    posted a message on Ability Cost Display

    Hey, I've got a clone of some simple abilities like the zergling's metabolic boost, etc, which I've set to cost only 10 vespene, and have a research duration of 15 seconds. The problem I'm having is that in game the 10 vespene and 15 second cost will no display in the button's tooltip. I've checked through the ability I have the upgrade tied to, but checking the "Display Vespene" under Display Cost inside the ability's info + field has no effect on what's displayed in the tooltip.

    I'm a bit at a loss, if anyone's got any feedback for this issue, I'd appreciate it. Also, what does the "State: Available, Restricted, Supressed" option control?

    Posted in: Miscellaneous Development
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    posted a message on Building Creep Tumor off Creep?

    Awesome, thanks for the help.

    Posted in: Miscellaneous Development
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    posted a message on Building Creep Tumor off Creep?

    I've been looking through the data editor for any sort of "must be built on creep" requirement for the Creep Tumor ability, but haven't had any luck. Does anyone know how to make tumors able to be built off creep?

    Posted in: Miscellaneous Development
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    posted a message on Disable automatic attack?

    @Bioautomaton: Go

    Awesome, thanks for the help.

    Posted in: Miscellaneous Development
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    posted a message on Disable automatic attack?

    @BrotherLaz: Go

    I've been looking for the same thing.

    Something I tried, to make ghosts not auto-attack when idle: Under Weapon - C10 Canister Rifle, in the behaviors field, you can uncheck "Can Initiate Attack"

    What this does though, is remove the ghost's ability to attack at all, though you can bring up the attack crosshair with the attack command, it will give an error when you try to target a unit to attack with it. A workaround might be to create a custom attack ability that functions similiarly to a normal attack but only when used.

    Posted in: Miscellaneous Development
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