So could I also use this system to make an ability that once used on the main unit is applied to the rest? Like stimpack being used on the squad leader marine and then his squad also getting the buff?
Also, I'm still wondering if it's at all possible to apply the invulnerability effect using validators. I tried playing around with the Unit Compare Charge Used and making it so that if the charges were more than 1 the effect would be applied. I figured that the units in the hangar would function as a charge, but I can't seem to get it working.
This issue has really stumped me, so much that I made an account just for it.
I've been working for a while on making units into squads for a map. I've successfully used a hangar ability to make a squad leader variant of marine, but the fact that all of his buddies die if he gets targeted down is really gimping their combat-effectiveness. As such, I tried working on validators, effects, and behaviors to make it so that if he has at least one squad member he can't be targeted by attacks, but I couldn't find a way to do it.
I'd greatly appreciate it if anyone can help me out.
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After a fair amount of tweaking the system is working as perfectly as I could have hoped.
Thank you for the help DrSuperEvil!
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So could I also use this system to make an ability that once used on the main unit is applied to the rest? Like stimpack being used on the squad leader marine and then his squad also getting the buff?
Also, I'm still wondering if it's at all possible to apply the invulnerability effect using validators. I tried playing around with the Unit Compare Charge Used and making it so that if the charges were more than 1 the effect would be applied. I figured that the units in the hangar would function as a charge, but I can't seem to get it working.
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Hello,
This issue has really stumped me, so much that I made an account just for it.
I've been working for a while on making units into squads for a map. I've successfully used a hangar ability to make a squad leader variant of marine, but the fact that all of his buddies die if he gets targeted down is really gimping their combat-effectiveness. As such, I tried working on validators, effects, and behaviors to make it so that if he has at least one squad member he can't be targeted by attacks, but I couldn't find a way to do it.
I'd greatly appreciate it if anyone can help me out.