• 0

    posted a message on Remove fog of war?

    Found a new action that seems to work very well. Visibility - Disable Fog Of War visibility

    Using that I do not need to create a revealer for every player. Which less objects is always better :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on Remove fog of war?

    aha, that does work. When I tried revealers the first time I had them in a for all players loop that I guess I must have screwed up, thanks!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Remove fog of war?

    When I go to Map->Map Options, Unexplored Areas only lists Grey Mask, Black Mask, and Black Mask (Reduced Radius). Is this the setting you are referring to? Is there some other setting that enabled 'no mask' in that list?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Remove fog of war?

    I am working on a small map to learn the editor and I just cannot figure out how to disable fog of war. I want the entire map visible at all times. I tried messing with Grey Mask in the data browser, I tried setting the whole map as explored, creating a revealer for each player for the whole map, creating a trigger to reveal the whole map when units are inside (desperate)... It must be something really simple since I cant find anything about it on here and there are so many maps that do it. So I am prepared for a really simple slap my forehead resolution.

    Once that is taken care of, I am also wondering, would it be possible to create a small area that is always dark for a certain player? So that even if he explores it, it stays dark?

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.