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    posted a message on Can you change terrain in game?

    With triggers or something like that?

    if not possible can creep used in same way?

    Posted in: Terrain
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    posted a message on Need help with unit ordering.

    Ok you can make a check if there is a open path between 2 locations.

    I dont know how but there is an example at "Mineralz" map. Which is open to public. The triger checks if the probe is in a base or not buy this way.

    Posted in: Triggers
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    posted a message on Building Blockers ( From the Dooads section)

    Thanks this looks very promising.

    1 more question to make things easy. For testing i have 16 region. So no problem putting all the regions in to an array/matrix. But in future i gonna have over 256 regions. Is there a funtion to put all regions in to an array?

    Or Can i use the scripts?Similar like this For loop(){ gv_RegionArray[i] = RegionFromId(i); }

    Edit:Yes it is working Thanks again.

    Posted in: Triggers
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    posted a message on Building Blockers ( From the Dooads section)

    I am starting to think i found the only imposible thing to do in Galaxy Editor : (

    Posted in: Triggers
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    posted a message on HELP: Two Triggers, One Error... Can You See It?

    ok i am new to the map making so cant you make the last 4 if states something like this

    UI - Display "Your hero has"+ArrayOfNumberNames[Vespene]+Vespene+"lives remain..." for (Player group((Owner of (Triggering unit)))) to Subtitle area Sound - Play Dialogue_TransmissionStart for (Player group((Owner of (Triggering unit)))) (at 100.0% volume, skip the first 0.0 seconds)

    For your problem, Your created units is not Hallucination Unit - Create 1 (Unit type of (Triggering unit))-> ((Triggering unit) is Hallucination) == false

    If i am wrong dont be harsh pls i said i am newbie : )

    Edit About If states:Ok @soulcarverr was first but he has a miner bug : )

    Posted in: Triggers
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    posted a message on [Library] WaypointSystem

    Actually this one can be just what need thanks

    Posted in: Trigger Libraries & Scripts
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    posted a message on Building Blockers ( From the Dooads section)

    Still need help

    Posted in: Triggers
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    posted a message on Random Spawn Locations

    Consider i am new to the map making pls

    For first one you should able to put them in an array and use your random int to choose the spot.Maybe there is also a way to put all regions in to an array with one click but i dont know how.

    Example : MyRegionArray[RandomNumber]

    For the second one i have an idea but i dotn think it is better then yours : )

    Posted in: Triggers
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    posted a message on Building Blockers ( From the Dooads section)

    How to remove bulding blokers in game with trigers?

    İf imposible what is the best way to make buidable/unbuildable regions/areas in game which can be changed to oposite during the game?

    Posted in: Triggers
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