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    posted a message on Use Units as Towers (Buildings)

    solved, mostly.

    after i set Movement - Pathing variables, i had to set turret to free rotating, that made unit fire in all directions, then to cause unit to face target when shooting i used a trigger.

    Unit - Any Unit is attacked Unit - Make (Attacking Unit) face (Position of (Triggering unit)) over 0.0 seconds

    Posted in: Miscellaneous Development
  • 0

    posted a message on Use Units as Towers (Buildings)

    How can I make marine attack properly with Movement - Pathing Footprint set to 2x2 ?

    I want to use a unit, like marine, in a TD. I need the unit to act as a pathing blocker and build like a building. these:

    Movement - Pathing Footprint

    Movement - Pathing Footprint - Placement

    almost work, but then my unit barely fires. Maybe he can't turn after that or something.

    i also set marine in my SCV - Build ability, that works fine, it doesnt care if it's a unit or a building. the pathing footprints both need to be set for it to restict overlapping builds properly

    Movement - Pathing Footprint - Placement works, and it builds properly, but theres no path blocking for mazes, when i add Movement - Pathing Footprint - Placement - 2x2, thats when the attack breaks.

    Posted in: Miscellaneous Development
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