Just uploaded the test version of my new map Frost Blankey to the arcade. This map is a sequel to another map I made called Asteroid Blankey if you want to play that too (you don't have to, and the story isn't very serious so don't worry about spoilers). I think this sequel improves upon the first in just about every way. Like it's predecessor, this is a silly quest in terms of the narrative, but takes itself seriously in terms of design and gameplay.
It's listed as "Frost Blankey (Beta)" on the arcade. Since past maps have behaved differently when played from the arcade rather than tested from the editor, I figured I could use some help to make sure everything is working as intended now that it's been uploaded to the arcade for real.
Thanks to anyone that tries it out or gives feedback!
In LotV, anytime I use the "Rescue Unit " action, it displays a Protoss rescue effect below the rescued unit, regardless of what race the rescued unit is or what race the rescuing player is. Any way to fix this? I want it to display a Terran effect like in WoL.
Had the same issue a while back. For the record, the same issue applies to the rescue effect. Annoying that the expansion version determines this rather than the player's race.
Thank you! It wasn't working at first, but then I realized I imported it to the wrong directory. It's annoying that they don't allow you to choose the race in the trigger. On a related note, it seems like the "rescue" effect is protoss themed as well. Is this another problem that can only be solved by importing the old data from an earlier expansion into my map? Both the rescued and the rescuing players are Terran in this case.
Hello!
Whenever I use the Text Crawl action in one of my maps, it always displays as Protoss text in game, even when the player is Terran
Is there a way to explicitly define which race a text crawl will display as? I would like it to use the Terran green terminal-like text crawl, not the protoss style. This map is using dependencies from WoL, HotS, and LotV if that matters.
Thanks in advance for any help!
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Hey everyone,
Just uploaded the test version of my new map Frost Blankey to the arcade. This map is a sequel to another map I made called Asteroid Blankey if you want to play that too (you don't have to, and the story isn't very serious so don't worry about spoilers). I think this sequel improves upon the first in just about every way. Like it's predecessor, this is a silly quest in terms of the narrative, but takes itself seriously in terms of design and gameplay.
It's listed as "Frost Blankey (Beta)" on the arcade. Since past maps have behaved differently when played from the arcade rather than tested from the editor, I figured I could use some help to make sure everything is working as intended now that it's been uploaded to the arcade for real.
Thanks to anyone that tries it out or gives feedback!
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That did the trick! Thanks a bunch!
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In LotV, anytime I use the "Rescue Unit " action, it displays a Protoss rescue effect below the rescued unit, regardless of what race the rescued unit is or what race the rescuing player is. Any way to fix this? I want it to display a Terran effect like in WoL.
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Had the same issue a while back. For the record, the same issue applies to the rescue effect. Annoying that the expansion version determines this rather than the player's race.
http://www.sc2mapster.com/forums/development/triggers/87005-text-crawl-race/#p3
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Thank you! It wasn't working at first, but then I realized I imported it to the wrong directory. It's annoying that they don't allow you to choose the race in the trigger. On a related note, it seems like the "rescue" effect is protoss themed as well. Is this another problem that can only be solved by importing the old data from an earlier expansion into my map? Both the rescued and the rescuing players are Terran in this case.
0
Hello! Whenever I use the Text Crawl action in one of my maps, it always displays as Protoss text in game, even when the player is Terran Is there a way to explicitly define which race a text crawl will display as? I would like it to use the Terran green terminal-like text crawl, not the protoss style. This map is using dependencies from WoL, HotS, and LotV if that matters. Thanks in advance for any help!