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    posted a message on Units not adapting to height of map

    Oh, I never looked there. It seems to be working, only there's one weird thing. I don't think that this part belongs in the terrain section, but since I've already started asking here, I might aswell present the following "problem".

    The targeting when giving a command looks weird, and the cursor "thing" on the ground doesn't end up where you click, but instead below where I click, at the counterpart position at the height where I give the command. Is there a way to fix this?

    EDIT:

    Another problem seems to have arisen, whether from my incompetence or something else, models don't seem to be working as I want them to. That is to say, some become the sphere of broken models and some keep working.

    Anyway, thanks for the quick response!

    Posted in: Terrain
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    posted a message on Units not adapting to height of map

    Okay, so I'm not sure if this post is in the right place, but it is very much terrain-related.

    So the thing is, I have a crater, with a height below that of the default height of the map. I also have a river with water, with a height below that of the default. The problem is, that my units will walk up cliffs, but they hover above the crater and the river.

    I've tested with Zealots, marines, Artanis and Alarak. I haven't modified any movers, actors or models, only effects, behaviors and general stats of the units. I don't know what the problem is, or how to fix it, hence why I'm posting it here. Sorry if I missed something obvious and thanks in advance.

    Posted in: Terrain
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