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    posted a message on Working with decals and terran tarmac. Help!

    @Bioautomaton: Go

    Thank you for your reply!

    Been looking for the Terran Tarmac as well so a great advice! :)

    I've encountered a problem when I'm working with decals, terran tarmac and lights. They are not visible in the editor, as soon as I load the game they are there and everything works perfectly, but as soon as I'm back in the editor they are invisible.

    Now I use hotkeys a lot, so it isn't impossible that I've accidentally hit a hotkey that disables this type of doodad (although I haven't disabled doodads in general) Any idea on how to resolve this? Cause lining up the decals without actually seeing them sound like a hell of a lot of work :P

    a side question: Any way to scroll through the variations of a doodad before actually placing it?

    Posted in: Miscellaneous Development
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    posted a message on Working with decals and terran tarmac. Help!

    EDIT: Updated the title after Bioautomaton answered my first question. Please jump down to my second post for the updated problem :)

    Hello there!

    I'm currently working on the texturing of a melee map I've created. I have however run across some problems. I would like to add graphical effects like the ones I've highlighted in the picture link below. Any idea on how you can add these? and where to find them in the first place? :)

    http://bildr.no/view/636469

    Secondly. Is there anyway to rotate a texture at a set location? On the same picture link you can see that Blizzard is using a texture on the ramp itself, but that texture looks really weird when placed on a ramp that is facing in a different angle. So I would like to rotate the texture on each ramp to make sure it looks more appealing.

    Posted in: Miscellaneous Development
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    posted a message on How do you add a smoother transition between cliffs?

    @I7esperado: Go

    Thank you! :D

    Exactly what I was looking for!

    Posted in: Miscellaneous Development
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    posted a message on How do you add a smoother transition between cliffs?

    Hello guys!

    I'm having some problems when it comes to combining two cliff types.

    I would like to use Braxis Alpha Organic Cliffs with Braxis Alpha Manmade Cliffs right next to each other (on the same height) The problem is that they booth seem to create an edge.

    http://yfrog.com/iycaptureklj

    I want to be able to remove the area I've marked in red, but I've had no luck so far.

    I've tried to mark and press del in terrain mode (after hitting space), but it doesn't appear to do anything.

    Anybody knows how to remove this? :)

    Posted in: Miscellaneous Development
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