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    posted a message on Auto Train Structure

    obviusly i didnt know :D

    thx for the tip and for your time helping me either here and via pm, i owe you one beer, cheers :)

    Posted in: Data
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    posted a message on How can I make my marine walk Around These Marines?

    place a baneling for player 15 just over the marine line, that should do :P

    Posted in: Data
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    posted a message on Auto Train Structure

    @Photoloss: Go

    i did like you said, still having some problems i cant sort out

    feel free to take a look yourself if you will, the ability is called "autotrain"

    Posted in: Data
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    posted a message on Auto Train Structure

    anyone?

    Posted in: Data
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    posted a message on Auto Train Structure

    I know how to do this with triggers, but i was wondering if it is possible within the data editor to make a building which automatically trains a new unit as soon as it produce the unit it is training (every building is capable of producing just 1 kind of unit, nexus war style)

    if you are 100% sure its NOT possible i d like to know too, thanks :)

    Posted in: Data
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    posted a message on How do I create beam weapons?

    The Data editor is not a simple thing, even modify a weapon involves a lot of things to be known. I am trying to figure out how to use the data editor from a few days and i didnt have any luck so far until yesterday. What i did is to follow this simple tutorial from Prozaic Muse even if that wasnt what i was looking for helped me a little to understand some basics concepts about the data editor. Since that tutorial is something very close to what u wanna do (makes various beam weapons)I d suggest you to take a look on it. Hope its helpful

    Posted in: Data
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    posted a message on [Help] Upgrade Model

    What i want to do is very simple but i after reading many guides and tutorial i still cannot figure out how.

    I want to upgrade a building to another (lair-hive style) so i made a button, an ability (copied lair-hive upgrade) i gave my building (rax) the ability and the button, and looks like it worked. The building does upgrade but the model remains rax model instead of fabrik even if it actually work like a fabrik.

    Since i think that is done by actors, i ve tried to read some guides/tutorial but i didnt understand much about actors. I ve also read This Guide from Muze that should be for beginner but i didnt understand much from it unfortunatly. I ve also tried to take a look to the actors in the editor but the information u can gather there are so limited (things such -create-destroy-etc) its not really easy to guess how those works.

    So can anybody help? i am looking for a VERY BASIC guide, a very beggining point, or even just a quick tutorial which would explain me how to change the model i need and explaing why doing anything rather then just doing it, so i can start understand how to modify create and works with actors.

    thanks :)

    Posted in: Data
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    posted a message on Stacraft 2 Tribute

    I ve made this video, for the sc2 community

    Always looking for feedbacks and suggestions :)

    Posted in: Off-Topic
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    posted a message on Make unit group attack Player

    get all cpu units and do

    if selected unit is a marauder - then select the closest spine - if the spine position minus marauder position is less then 10, attack spine else (next check)

    (next check) if selected unit is baneling - then select the closest unit with light armor - if the unit position is less then 10 away from bane then attack that unit, else (next check)

    (etc)

    (last check) ..... else attack the closest unit

    this way u set a number of "special actions" if they all fail the unit will just attack the closest one

    Posted in: Triggers
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    posted a message on Make unit group attack Player

    make a new trigger with a periodic event: "every x seconds" (smaller x = more reactive cpu, but may cause lag) actions:

    1) units group - select all units in entire map owned by cpu

    1.1) unit - attack the position of ( the closest unit from ( the position of ( the selected unit ) in entire map which is enemy of cpu

    if you read it the other way around you have:

    1.1 will do (from the inner brackets to the outers) - get the position of the cpu controlled unit - get the closest enemy unit from the position of the selected cpu unit - attack the ground point of the position of the unit enemy you got

    1 will iterate this for every cpu unit

    I believe the way you did, they attack a certain unit rather then the position of that unit, that will cause them to go straight to that particular unit without caring about anything (you are emulating the in game right click). If you do like i wrote, they will attack the position of the closest enemy unit (emulate the in game attack a point command)

    hope will help ;)

    Posted in: Triggers
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    posted a message on apm within a certain time

    im making a micro map, and i d like to show apms of each player on a dialog. The map is gona have stages so, what i wanna do is catching the apm within the "fight time" and divide them for the "fight time minutes". so i basically have 2 things i cant sort out myself here:

    1) how to make an efficient trigger to obtain all the useful action of each single player (select unit / unit group, move it, use abilities etc)

    2) how to extract the time from a timer into integer/real or whatever

    thx in advance

    Posted in: Triggers
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    posted a message on Activate/deactivate abilities with triggers

    title says pretty much all, how to activate/deactivate an ability (stimpack, marauder slow, etc) with triggers?

    i tried all the options under the tech tier but i couldnt make it work. I also found some strange behaviour in game like: ghosts have stealth by default, and neither marines and marauders have the stimpack/slow icon (they dont even have the grey icon which they should have when an ability is not researched yet). I am wondering is this becouse i ve allowed the campaign module? (in where the terran researches works differently). I noticed that the zealot has the grey charge icon for example, very wierd. Can anybody help? thanks.

    Posted in: Triggers
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