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    posted a message on Map with custom gameplay needs feedback.

    Understood, but isnt it easier to just play it on B-net?

    Posted in: Map Feedback
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    posted a message on Custom map with standard units and rules?

    @joey101d: Go

    Ok, thanks for hints.

    Posted in: Miscellaneous Development
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    posted a message on Map with custom gameplay needs feedback.

    @Hockleberry: Go

    Ok, i am new here, so thanks for hint.

    Currently it is uploaded on European B-net, fails to upload to other regions =(

    Posted in: Map Feedback
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    posted a message on Map with custom gameplay needs feedback.

    Hello guys,

    Some weeks ago i had an idea about one map with custom gameplay. With help of this forum i was able to create the map from scratch, some things i knew from Warcraft 2, Starcraft 1 editor, but many things were new to me. Today i finished the first version of the map after scraping different versions and now i really need feedback.

    The map is called "Abandoned Security" on B-net.

    Description of the map and gameplay:

    - There is 1 natural expansion per player on the map and 4 gold expansions.

    - All 4 gold expansions are protected by invulnerable and hostile Auto-Turrets.

    - By default all turrets are hostile to every player.

    - When one player triggers the control point in the center of the map all turrets start to work for this player. If other player takes this point it will work for him. So every last player who got access to control point gets the turret control.

    Bugs and features found after 1-st test: - Terran can take over the control by dropping the MULE on the control point, so player holing the control needs to trigger it again. Not sure yet if it is good or bad since Terran always had a possibility to troll with MULEs (e.g drop MULE to other terrans defence, so tanks will hit MULE + own units)

    I would like to continue development of this map and gameplay, so i need your help. I may not see some things that you see. Negative feedback is the best one in this case, but if you have something good to say it will also motivate me.

    BR,

    StarCossack aka Kazak

    Posted in: Map Feedback
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    posted a message on Custom map with standard units and rules?

    @joey101d: Go

    I thought only Data is for changing unit properties, did not know that it's possible with Triggers. At the moment i am learning everything from scratch, learning in process. But first working version of the map is ready. Uploaded it to B-net and tested, works pretty much the way i wanted, but needs balancing and found one bug. With the trigger that i used the control of turrets can be taken by MULE even if there is an army of other player holding it. It needs a delay or i need to make some rule that only when all units of controlling player are dead in the location it can be triggered by next player.

    If you want to check it is called "Abandoned Security"

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    @joey101d: Go

    Thanks, that is exactly what is needed.

    Can you give a hint how did you change only specific turret without affecting others?

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    @TyaArcade: Go

    Actually at the moment i am thinking of alternative way, since Korhal Turret is nice option, but looks ugly when shooting without facing the target.

    So the alternative is to use Ravens Auto-Turret and make it invulnerable + without timer. But i do not understand yet how to make these changes to only specific Neutral or Player 15(Hostile) turrets that will be on the map from beginning, without affecting human player turrets. Plus i want to add some neutral campaign structures for atmosphere (like huts, bio domes etc), but in Melee map type they are not available. So i am looking for an optimal way of making this map. I just refuse to believe that such minor changes cannot be made with default rules, what does this default *Melee initializaiton* trigger then?

    P.S: I think i will try to use what you suggested, but which map type is better to choose, is it Arcade type with adding Swarm Multi and Liberty Campaign or some other like Mod? Melee just does not give any options to use what you suggested.

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    Is it possible to create Melee map with what i described? With a control point and invulnerable turrets that work on the player who holds the control point?

    Because it is the main idea of the map that i want to make, to change a game a bit.

    P.S: Played my map again today and *no supply* issue dissapeared without me making or uploading any changes, so i am even more confused now.

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    Hello guys,

    Found your forum today, already got lots of hints from here, but stuck at one point.

    I am making my first custom SC2 map at the moment, made it with one simple trigger and need only 1 structure from HOTS campaign. Ended up with everything working 90% as i wanted, but instead of 1 hostile structure from campaign i got all extra units for each race + no supply count. I dont understand why. In triggers menu i have a default *Melee initialization* trigger + my trigger. The only trigger that i added makes a hostile/neutral structure to work for you until next player captures the control point.

    I made following simple trigger:

    - Untitled Trigger 001

    - Events

    - Unit - Any Unit Enters Region 001

    - Local Variables

    - Conditions

    - Actions

    - Unit - Change ownership of Turret 1 [72.50, 26.50] to player (Triggering player) and Change Color

    This works almost as it should, except following:

    1. When i added this trigger the hostile Turret acts as neutral until one of the players will take over the control point, without this triger it will attack everyone. Why it becomes neutral and how to keep it hostile to everyone before control point is taken?

    2. It is Korhal Turret and it does not turn 360 when attacking, only 180, which looks ugly, it will shoot and hit, but will not always face the target. So i have two options. First one is to make it turn 360 somehow (how?), second option is to replace it with several Auto-Turrets, but in this case i need to make them invulnerable and without timer. In this case i do not get how to make these changes only for specific turrets, without making changes to players turrets. If terran turrets become invulnerable it will be like *god mode* for terran with ravens, so i want to avoid that.

    3. How to keep all players with standard units and why adding one specific hostile/neutral structure and trigger removes default rule like supply count?

    4. I used *Arcade map* document type, is it correct option for such map?

    Posted in: Miscellaneous Development
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