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    posted a message on Imported models and actors

    Can i ask how exactly did you do the workaround solution - -" import the mushroom model in 3ds max, then import the tree model. I removed the mushroom bones and sphere, and kept the tree bones and sphere while removing the tree mesh/polygons. I exported this into sc2" i tryed it and it kind of didnt work - may be its from me , but can you explane it more please?

    PS: do you learn this things about the actors from someone or are you just super smart and creative? :) ty in advance for the help

    Posted in: Artist Tavern
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