Can i ask how exactly did you do the workaround solution - -" import the mushroom model in 3ds max, then import the tree model. I removed the mushroom bones and sphere, and kept the tree bones and sphere while removing the tree mesh/polygons. I exported this into sc2"
i tryed it and it kind of didnt work - may be its from me , but can you explane it more please?
PS: do you learn this things about the actors from someone or are you just super smart and creative?
:) ty in advance for the help
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Can i ask how exactly did you do the workaround solution - -" import the mushroom model in 3ds max, then import the tree model. I removed the mushroom bones and sphere, and kept the tree bones and sphere while removing the tree mesh/polygons. I exported this into sc2" i tryed it and it kind of didnt work - may be its from me , but can you explane it more please?
PS: do you learn this things about the actors from someone or are you just super smart and creative? :) ty in advance for the help