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    posted a message on [3ds Max, Model] Importing WoW Assests Into 3ds Max

    I am having the same problem, but while using the .M2 import part of the .adt script. It started suddenly (the script worked before), but now it won't stop. I cannot just ignore it because it appears as a dialog box that stops the script. Before the errors, I was having a different problem: the .M2s would import, but not the textures, despite their being in the same place. It appears that nconvert is successfully creating a .png texture in the folder, but it is not being applies in 3DS Max. It *has* worked successfully a few times in the past, but rarely, and I'm not sure why it worked then and not now (same computer, configuration, etc.). Any ideas? This is for a school project so I really hope I can get it fixed...my grade depends on it...yikes.

    Posted in: Tutorials
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