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    posted a message on Servant War [Need help]

    I would have made the map myself

    But I suck at the Map editor, and the Warcraft 3 Version is Protected meaning that I can't copy the Triggers, you can try to Remove the protection but that removes all triggers

    Posted in: Map Suggestions/Requests
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    posted a message on Servant War [Need help]

    Hello, I want to revive an old Warcraft 3 map to Starcraft 2. I don't think I can ask for rights of the map creator because I've tried contacting him for oever a year no luck.

    Basic Idea of Servant War:

    Well it's a servant war. At the start of the game, you're given a picker (It can fly), you can then pick a race between an array of races. Each race has it's own strength's and weaknesses. (Look at the end for Race ideas etc) You're then given a flying builder of that race and can place your main structure at desired spot on the map. After that you build your main base (Command center/Town hall Idk). In this building you're able to create workers and research spells. Each race has 3 spells, and the ability to research your race heroic units. Each race has a heroic unit that fulfill different roles (Again, look below for Ideas). When you build workers you get the option of 3 buildings. The Income building. The barrack and Towers. The income building is a Invulnerable building that you can place down. Within it you can do 2 things. You can upgrade your income from there. Each Income upgrade costs more for each time you upgrade but the income bonus you get each time is 20. It also has the option to do something special depending on your race. For example, Zerg can summon an incredibly powerful ultralisk to kill nearby units instantly, but it's on a leash so it can travel much, just go around the structure. However, each time you use this ability, you lose -5 Income. So use it Wisely.

    Barracks Produces 3 different units. (To keep it simplistic and easy for people to use, I may consider adding more Units) each race has a melee unit, a ranged unit and a Siege unit. Each races Units are different. All races have Melee units for example, but their melee units are different from each other. You can also build a towers that are your primary defence structures. They have high health and high damage, again their strengths and weaknesses vary on race. Then it's pretty straight forward, Upgrade your Income build an army and crush your Opponent with Devestating Spells and massive armies. When you destroy your opponents main structure they will ally you and serve you. This means that you an ally that can help you fight other players. This is the Idea in a nutshell.

    Race Ideas:

    Zerg:

    As normal, they are the Zerg. They are Very fast and can Produce units fast. Their unit costs are low aswell. They have higher Population cap than other races, however, they can't build units or use spells before 2 min has passed ingame. Their units have very low health aswell.

    Spells:

    "Zerg Rush!". Spawn a group of Zerglings at the Targeted location. "Faster Production (Passive)": Units are built 2 seconds faster. "Explosive Pods": Make droppods fall at the targeted area, dealing massive damage to everyone caught in it. It has multiple waves. Heroic Unit: Swarm host: Unit that automatically generates 6 zerglings each 10 seconds for free.

    Income Building: As said above, it summons an unkillable ultralisk with 300+ attack and super fast attack speed. It must stay close to the structure, else it will be dragged back. You lose -5 Income each time you use it.

    Tower: A spinecrawler, works as usual, maybe higher attack speed and lower damage.

    Units:

    Zerglings: (Melee Unit) Super fast, High attack speed and are built in 4 seconds. Very low health.

    Hydralisk: (Ranged unit) Medium Speed, High damage, built in 4 seconds. Low health. Has highest range of any unit in the game. Does not really have a weakness

    Pygalisk: (Siege Unit) Low speed, Medium damage, High health. Built in 6 seconds. Has cleave attack that attacks multiple buildings/Units. They are slow and can be kited. ___________________________

    Terran: Terran is the defensive race of the game, but they do pack alot of firepower aswell, they are capable of defending themselves against 2 players in straight fight, but will fall short if to spells.

    Spells:

    "Inspire!": All units in targeted are grants +2 armor and +2 attack for a limited duration.

    "Drop off!": Summon 3 medivach with duration on the targeted area. They can only be killed with Ranged units and will heal up your Biological Units.

    "Nuclear launch!": Launches a nuke at targeted location, dealing massive damage to all units. Deals very low damage to buildings. Leaves a radiation field that slowly damages units.

    Heroic Unit: Diamondback: These units are capable of attacking and moving at the same time, great for kiting. Medium range, Medium health. Medium Damage. Medium speed. They slow down when taking damage.

    Units:

    Firebat: (Melee Unit) High health, low damage, Medium speed. They regenerate 2 health each time they take damage. Takes 5 seconds to Produce.

    Marine: (Ranged unit) Medium health, Medium speed, High damage. They survive for 1 damage after taking Fatal damage. Takes 5 seconds to Produce.

    Siege tank (Siege unit) Medium health, low speed, very high damage against structures. Works like a normal siege tank.

    Income Building: Does not have an Ability, Instead it passively fires high damage attacks at enemies. It can't attack structures. It has slow attack speed and doesent affect income. The way to beat it is to destroy enemy base before it kills all you got.

    Tower: Bunker: Has extremely high health but deals very low damage. Good at blocking places you don't want enemies to go.

    ---------------Adding more Race Ideas later---------------

    What I need:

    A good terrainer (Mainly creating High ground, Chocke points and forming the map. Balance it, no Overpowered locations that are better than other spots, you don't need to be able to decorate good.)

    Terrainer 2: The one that places out doodads and decorates the map.

    Triggerer: The one that makes triggers for the map, to make stuff above possible, can chose different spells etc, if they are impossible to create in Map editor.

    Unit Creator: You create the units for the map, they must be balanced with Strengths and weaknesses. Each race is good and bad at something. For example, Zerg is good at attackinging and Rushing, but sucks at defending, Terran are extremely good at Defending, but sucks at actual fighting. Throw the Vanilla unit health and Damage out. High health units should have more than 100-120 health Max. Medium around 50, and low health 20-30. Damage must be modified so nothing dies instantly. (Aside from Zerglings, cuzz they suck)

    Upgrades and Mineral gathering is not in the game, however, minerals should be destroyable and have health, to make it possible to backdoor other players. Backdooring are the key to beating Fortified players.

    Basic Idea of the Map, Leave questions if you have any

    Posted in: Map Suggestions/Requests
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