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    posted a message on So abandon our projects, or abuse pop system?

    What you people are calling bots are nothing more than FREE, LEGAL, shareware mouse recorders you can instantly find and have working with 2 seconds of work on Google. I honestly don't blame the people that do it anymore, no one wants to boost for hours manually, so why not automate it while you're sleeping or at school.

    This system deserves "botters".

    Why sentry scramble is getting botted however, seems wierd. Why would you bot a map that is featured and won't move it's position anyway?

    Posted in: General Chat
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    posted a message on How to make boosting effective?

    Well I've just started a new project that's similar to my old one. So I already have a little bit of a following on Bnet and my name will be recognizable. I have seen the power of boosting myself first hand that's why I don't want to lock out this strategy. I know advertisement and networking is important, but I need some info for this particular part of popularity.

    Posted in: General Chat
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    posted a message on How to make boosting effective?

    I'm curious how you boosters do it. The number of games played "per hour" averages down every hour if the amount of games played in that same hour, the day before, were higher than the current date. This means that if you're boosting, but for whatever reason, others aren't playing your game on the side, like they may have the day before, what essentially happens is the game number goes down, even though you're hosting 5 minute games over, and over, and over. I know this number would still end up being higher if you boosted than if you didn't, but the effect still makes it seem futile.

    The fastest boosting you can do in an hour is 12 games. That's if you're hitting the 5 minute mark (8 minutes gametime if you're on Faster), every time. I've heard people use macro's and mouse recorders, but isn't that essentially using 3rd party to gain advantage over others ~ bannable?

    I guess it wouldn't be hard to see that someone created 100, 5 minute games over the past 8 hours, left them all, and chalk it up to them being a bot and just banning the account. Then again, couldn't this happen to, to someone manually boosting? (Maybe someone chilling on the net all day boosting, while watching movies etc)

    It seems like boosting is actually the only way to go sadly. To put in hundreds of hours to have content never see the light of day specifically because of bad list programing is just stupid. I suppose this is why boosting isn't frowned upon as much as you'd think it would be. People understand it's necessary in order to give any map any chance at all.

    What are your views, methods, etc?

    Posted in: General Chat
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    posted a message on [Abyssal Champions] Official Thread

    And crap look at that, posted in the wrong section. Off to a good start already Lol

    Posted in: Project Workplace
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    posted a message on [Abyssal Champions] Official Thread

    Hey everyone,

    This thread is going to be used as a change log for future versions of Abyssal Champions, so that those following the map can see changes made if they need to.

    This thread will also be for any comments, suggestions, balance improvements etc, like most other official threads for maps.

    Please keep in mind that I am trying to steer clear of making another DoTA rehash. The DoTA game type is great, but I'm trying something else, so please don't leave comments on how there should be creep waves and whatnot - we've already tried that ;)

    Version 0.19

    Immortal's interceptors so they don't move so fast and have such a huge sight range. Lowered base height to ease assaults and weaken base tower camping. Units are now added to control group 1 after revival

    Version 0.18

    Removed Mothership regen as it was dragging games out too long Added 20 life armor to the Mothership (This will punish all reaper teams, and weaken early attacks) Fixed Out of Bounds Messages Removed Immortal Speed upgrade, merged this upgrade with the standard attack speed upgrade

    Version 0.15

    Mothership now has life regeneration of 20, with a delay of 30 seconds. Mothership damage boosted from 30 damage over 6 attacks, to 60 damage over 6 attacks.

    Increased the size of the spawn beacon trigger. New spawn timer of 5 seconds after death. 5 minerals lost on death.

    Automated mineral mode now activates at 1 minute game time.

    • Added Champion - Immortal The Carrier*
    Posted in: Project Workplace
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    posted a message on Immortal Kings Arena

    Finnaly got a managed working version up on the Bnet servers. I'll be doing my best to keep its popularity up, so check it out! Should be on the "New games only" section of bnet

    Posted in: Project Workplace
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    posted a message on Immortal Kings Arena

    Hey everyone, I'm here to introduce my current project "Immortal Kings Arena".

    Get behind your favorite Star Craft II units, as you battle in the 5v5 arena. Choose one of 12 characters, and defend your team's Nexus, while trying to destroy the enemy team's Nexus.

    Each unit is unique, with different skills. Some may be capable of things you wouldn't expect.

    Players have the choice between three different modes of play. -Standard RTS mode -Third person mode -Close Third person mode (only your basic attack is usable in this mode)

    Zerg Creeper Hydralisks can not only hide while burried, but can spread creep via Creep tumors to increase the movement speed of other Zerg units on the map.

    Reaper Jump Reapers, using their standard Reaper Jump ability, have access to some high ground areas no other units in the map have access to. If you thought Reapers could be a real harassment before, you haven't seen them here.

    Marine The classic brute, Stim Pack junkie. Carries Spider Mines which can provide useful recon information, as well as launch surprise trap attacks.

    Balancing, and units will be brought out on an additional basis through normal updates. I'm open to any comments or suggestions that the community might have. The map should be up for the first release on the Bnet servers relatively shortly.

    Version 1.6 is currently available on the Bnet servers. Look under show new only

    Posted in: Project Workplace
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