• 0

    posted a message on Help with missile firing point

    @Shophaune: Go

    Bump

    Posted in: Data
  • 0

    posted a message on Help with missile firing point

    Hello everyone,

    I am working on a campaign-ish sort of map, and I am trying to get a weapon to fire from the appropriate area of a model.

    In the map attached below, the problem unit is 'Light Mech'.

    What I want:

    • The missiles launched by the 'Target Scan left' effect to launch from the left turret.
    • The missiles launched by the 'Target Scan right' effect to launch from the right turret.

    What actually happens:

    • All 4 missiles launch from the left shoulder, and the weapon sometimes does not fire.

    The current effect tree is as follows: -Split Sides ->>Target Scan Left ->->Launch Missile Left *2 ->->>Damage effect ->>Target Scan Right ->->Launch Missile Right *2 ->->>Damage effect

    I would prefer to use only the data editor for this.

    Posted in: Data
  • 0

    posted a message on Help with attack - resource leech

    @willuwontu: Go

    Will do!

    Posted in: Triggers
  • 0

    posted a message on Help with attack - resource leech

    @TMMagic: Go

    Custom weapon is the correct weapon, I've double checked.

    Posted in: Triggers
  • 0

    posted a message on Help with attack - resource leech

    @Stompppp: Go

    Leeching from own units is fine, as there will be very few other units that could sustain multiple attacks. Also, the minerals aren't given whether the attack succeeds or fails.

    @willuwontu: Go

    Custom Weapon is a selected value.

    Posted in: Triggers
  • 0

    posted a message on Help with attack - resource leech

    I'm trying to figure out why this trigger doesn't work:

    Events
      Unit - Any Unit is attacked with Custom Weapon
    Actions
      Player - Modify player (Owner of (Attacking Unit)) Minerals: Add Hero Damage
      Text Tag - Create a text tag with the text ("+" + (Text(Hero Damage))) for (All players), using a font size of 12, at (Position of (Attacking Unit)) and height offset 1.0, initially Visible, and fog of war enforcement set to True
      Text Tag - Set Duration time for (Last created text tag) to 1.0 seconds
      Text Tag - Show (Last created text tag) for (All players)
    

    Hero Damage is a global variable, and it is set to a non-zero value.

    Why doesn't this show the text tag or give minerals?

    Posted in: Triggers
  • 0

    posted a message on Shophaune's Extension Mods

    Anyone have any comments?

    Posted in: Map Feedback
  • 0

    posted a message on Shophaune's Extension Mods

    How It Feels

    A mod based on this Youtube Playlist.

    Changes:

    Terran:

    • Widow mines shoot 7900% faster, in a larger area, for 90% less damage.
    • Banshees can cloak near permanently and regen energy faster when decloaked.
    • Medivacs can carry 1150% more.
    • Reapers attack much faster for 100% more damage.
    • Reapers have a -11 damage penalty against buildings.
    • EMP drains more shields over a larger area..
    • Hellbats attack for more damage with a greater range.
    • Bunkers accept all ground units and grant a 200% increase in attack speed to occupants.
    • Medivacs can heal non-bio units.
    • Ravens buffed.
    • Mules can harvest gas.
    • Mule gather rate buffed.

    Protoss:

    • Force fields are 166% larger and last 25 seconds.
    • Pylons and cannons build MUCH faster.
    • Psi Storm does more damage over a larger area.
    • Immortals attack much faster for more damage with a larger range.
    • Photon Cannons now spin continuously.
    • Photon Cannon range and attack speed buffed.
    • Void Ray attack speed buffed dramatically.
    • Tempests deal splash damage.
    • Tempest range increased to 25.
    • Dark Templar deal splash damage.
    • Zealot attack speed buffed.
    • Charge cooldown reduced to 1 second.
    • Stalkers can blink 100 times/second.

    Zerg:

    • Zerglings are classed as massive, and therefore break force fields on contact.
    • Locusts are faster and are spawned every 2 seconds.
    • Spore Crawlers attack 10 times/sec.
    • Viper abduct range increased to 25.

    Known Bugs:

    Immortals face backwards when moving.
    Terrans can train mercenary units.

    Released on:

    EU : battlenet://starcraft/map/2/175536

    Posted in: Map Feedback
  • 0

    posted a message on Shophaune's Extension Mods

    If you see any bugs that you think you can fix, please go ahead and PM with the problem/solution!

    Contents:

    How It Feels

    Posted in: Map Feedback
  • 0

    posted a message on Thread Location Question

    @MaskedImposter: Go

    Thanks!

    Posted in: General Chat
  • 0

    posted a message on Thread Location Question

    Hello! *Insert obligatory long time lurker recent poster meme*. I've been making a few extension mods recently, and I'm not sure which subforum to post a thread about them in. I would greatly appreciate someone telling me.

    Posted in: General Chat
  • To post a comment, please or register a new account.