I am working on a campaign-ish sort of map, and I am trying to get a weapon to fire from the appropriate area of a model.
In the map attached below, the problem unit is 'Light Mech'.
What I want:
The missiles launched by the 'Target Scan left' effect to launch from the left turret.
The missiles launched by the 'Target Scan right' effect to launch from the right turret.
What actually happens:
All 4 missiles launch from the left shoulder, and the weapon sometimes does not fire.
The current effect tree is as follows:
-Split Sides
->>Target Scan Left
->->Launch Missile Left *2
->->>Damage effect
->>Target Scan Right
->->Launch Missile Right *2
->->>Damage effect
I would prefer to use only the data editor for this.
Leeching from own units is fine, as there will be very few other units that could sustain multiple attacks. Also, the minerals aren't given whether the attack succeeds or fails.
Hello! *Insert obligatory long time lurker recent poster meme*. I've been making a few extension mods recently, and I'm not sure which subforum to post a thread about them in. I would greatly appreciate someone telling me.
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@Shophaune: Go
Bump
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Hello everyone,
I am working on a campaign-ish sort of map, and I am trying to get a weapon to fire from the appropriate area of a model.
In the map attached below, the problem unit is 'Light Mech'.
What I want:
What actually happens:
The current effect tree is as follows: -Split Sides ->>Target Scan Left ->->Launch Missile Left *2 ->->>Damage effect ->>Target Scan Right ->->Launch Missile Right *2 ->->>Damage effect
I would prefer to use only the data editor for this.
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@willuwontu: Go
Will do!
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@TMMagic: Go
Custom weapon is the correct weapon, I've double checked.
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@Stompppp: Go
Leeching from own units is fine, as there will be very few other units that could sustain multiple attacks. Also, the minerals aren't given whether the attack succeeds or fails.
@willuwontu: Go
Custom Weapon is a selected value.
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I'm trying to figure out why this trigger doesn't work:
Hero Damage is a global variable, and it is set to a non-zero value.
Why doesn't this show the text tag or give minerals?
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Anyone have any comments?
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How It Feels
A mod based on this Youtube Playlist.
Changes:
Terran:
Protoss:
Zerg:
Known Bugs:
Immortals face backwards when moving.
Terrans can train mercenary units.
Released on:
EU : battlenet://starcraft/map/2/175536
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If you see any bugs that you think you can fix, please go ahead and PM with the problem/solution!
Contents:
How It Feels
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@MaskedImposter: Go
Thanks!
0
Hello! *Insert obligatory long time lurker recent poster meme*. I've been making a few extension mods recently, and I'm not sure which subforum to post a thread about them in. I would greatly appreciate someone telling me.