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    posted a message on SC 1.5 Pre-Planning- The "Commander"

    @JayborinoPlays: Go

    They sloppily came up with what happened to them, including Artanis, Artanis introduces himself to you at the beginning of the second protoss campaign while the other two Zeratul and Aldaris both still talked to you like the same ole executor the perspective never changed. They have later tried changing that and saying that it was in fact Artanis, but i literally just finished the first protoss campaign and right before that played all the way through the T-Z campaigns to re-familiarize myself with it all. All the Cerabrates where killed so that they couldn't attempt to become a new overmind and take control from kerrigan. She then replaced them with her version of Queens, Which are like her Cerabrates. I'm doing my research, If there is strong evidence that any of them died then part of that particular scenario will be to explain how and why. The cerabrate you played as was created for one purpose, to see that kerrigan was protected and fulfilled her purpose but with the overmind dead, like the other cerabrates he would have been compelled to reform a new overmind with his own flesh.

    If i cant find proof that zeratul killed him in the game from some source other then blizzard saying yea, hes dead. Then i will continue that story "non-cannon" of course eventually leading to him trying to fight kerrigan for control, Perhaps he was in hibernation this entire time hiding from her "This story will take place during wol and hots" Once Kerrigan starts acting like a human again in hots that would give any cerabrate a reason to start a fight, she quit acting towards the zergs true goal, assimilating the protoss.

    As i said this will be as true to the ORIGINAL as possible, im not going to accept blizzards half assed explanations as to what happened to our charecters.

    So far what iv come up with a need for is

    T1-Commander-Total unknown Z1-Cerabrate-Possibly killed by Zeratul P1-Executor-Supposedly Artanis but in the original BW this doesn't add up

    P2-Executor-I'm convinced this is the same character from p1, go replay sc1-2 and formulate your own opinion T2-U.E.D Captain, Possibly at conflict with the commander from T1(Maybe a fugitive working for mira han?, Maybe infested Along with Alexi) Z2-Cerabrate-Possibly the same from Z1, Either way hid from kerrigan until the events of Wol

    Still forming it all together got more research to do.

    Posted in: Map Suggestions/Requests
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    posted a message on SC 1.5 Pre-Planning- The "Commander"

    I'm going to begin writing the concept for the campaign, Iv been brainstorming it for the last few days. The goal pretty much is going to be to continue the stories of the "Commander" "Cerabrate" and "Executor" From Sc1-bw and cover what they were doing and where they were during the events of WOL and HOTS with an expansion eventually bringing there stories to a conclusion (But this expansion would come after LOTV) Now i know alot of fan speculation has been spread around as to what happened to them etc, some say artanis was the executor and the cerabrate died etc, this wont be a cannon story just a hopefully likable story that satisfies fans of the original game. Id like to do it in sc-1 mission briefing style similar to SCMR and keep it more like the original then the sequel, If anyone would like to pitch some ideas, and help form this story feel free to add your opinions and feedback, eventually we will need people to make in game cutscenes and some map making etc, i will mainly focus on the story/research and try to keep it true to how they're stories left off to continue them in a way i feel is true to the original story If anyone would like to contribute to this please do so!

    In conclusion we will start small, the first focus will be on the story of the Commander. Probably between 5-10 missions, Same for zerg and protoss. The end of the stories will have to wait and see how LOTV effects things.

    Posted in: Map Suggestions/Requests
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    posted a message on SC Expanded: melee mod

    The AI Only uses Akiale and Hybrid slave as protoss, Hybrid slave as zerg or Dominion as terran or non at all (Tested this over 10+ full games) Also when they do pick one they dont use any of the special units or upgrades they get for example, The Protoss will not use dragoons, even when they replace stalkers, they just build sentries and zealots then a crap load of immortals and archons. And the optional units, the A.I always picks the same ones, Zerg always take baneling/Infester. Can we get some diversity for the AI? Like Infested faction terran, Primal zerg etc? That will actually use goliaths/ raptor strain and whatnot.

    • Edit I havnt tried to mod SC2 but i modded 1 and Warcraft 3 for a long time, if the A,I editor works anything like the one in warcraft 3, with your permission i could probably work on some A.I unless youd prefer to do it yourself, Id make one for each subfaction with mixed units and pre-set optional's depending on the faction.
    Posted in: Map Feedback
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