• 0

    posted a message on Critter spawning

    Hello! I have several points throughout my map which spawn 3,2, or only 1 unit.

    This is setup as a periodic event, that fires every 60 seconds. The issue I'm having is that since it's a simple 'create unit' for player 15 trigger, that they begin to add up if they're not killed off, every 60 seconds.

    My goal is to make it so that they still spawn every 60 seconds, but will not become more than the default number of units intended.

    For example, you can see that they spawn at the 1 minute mark of the game, and come back 3 minutes later, and the same number of units should still be present.

    Second example, depicting a separate scenario: You see that 3 units spawn at the 1 minute mark of the game, kill all of them within 30 seconds, and have 3 of the same type of unit respawn at the next 60 second increment of the game.

    How should I go about accomplishing this?

    Posted in: Triggers
  • To post a comment, please or register a new account.