"Swarm Multi (Mod)" contains "Swarm (Mod)", so you don't need "Swarm (Mod)".
The order that your mods are in matters. Be sure that "Swarm Multi (Mod)" is at the top of your list (so it's loaded first), and then your own macro mod.
I'm curious. The first Star Armada was clearly aimed at people who were familiar with Star Battle. It felt like "Star Battle with new stuff". Is SA2 going down the same route?
I should have the next patch ready in a day or so, complete with a few balance changes, spell updates and shifting to classic WC3 sounds for the abilities. Pretty nice idea with the inventory thing, I'll include that too!
I dare say that I got pretty good at optimising large battles after DS-HotS. Still though, I use a few tricks;
No doodads in places where battles will take place. Doodads aren't that laggy, but they do lower fps for no real benefit. Some simple, unobtrusive terrain is all that's really needed anyway.
Low trigger usage. I try to avoid triggers whenever possible. These things can really bog down a map when too many are in use.
Low behavior usage. Believe it or not, but behaviors do actually cause fps drops. Somehow. Stick 10,000 behaviors onto a marine and watch the game stutter. Of course, 10,000 is much more than would ever see play, but in DS-HotS for example, there's a good 200-500 units on the map at any one time. Keeping the number of behaviors that are on each unit to a minimum does have some effect.
BUG FIXES
- The "Simple Command Cad" option has been forced off, as it was causing some players to be unable to learn new abilities.
- Brakk's Flamestrike now has a hotkey.
- The "Random" button during hero selection now has a hotkey.
A way to share popularity. I congratulate devs who make maps/games that a very large number of people would play frequently and enjoy but can that be spread to new and possibly very interesting maps added to the arcade? Perhaps in these popular/top-played maps it should request the dev to recommend another arcade game(s) they like and include that in the map description or a message when the game ends. It's kinda like youtube how the top channels support eachother by guest appearances in some of their videos (at least for game related videos).
Been thinking about this. Recently put in a mod file into all my arcade maps that modifies the loading screen. Did this to allow the loading screen to be modified for all maps quickly and easily. Main point behind it was to advertise my stuff.
Since my stuff is pretty popular, at least on EU, I thought I could return some of the favor that sc2mapster has given me over the years by offering a "weekly promoted map" that would appear on all my loading screens.
The Summoners 3 vs 3 - Team hero arena - A loose remake of the classic WarCraft 3 map by the same name! Use abilities and summon units to overpower the enemy base.
Pick a hero, learn an ability, and use a combination of spells and summoned units to overpower the enemy base.
Screenshots
Map layout.
A Blizzard spell rains down on what remains of a Terran army.
I don't usually advertise my stuff on forums, but as you can see I've been around in the mapmaking community for a fair while. I'd love to hear your advice on what I should include to persuade you to give my stuff a try, or of course, feedback on the map itself.
0
"Swarm Multi (Mod)" contains "Swarm (Mod)", so you don't need "Swarm (Mod)".
The order that your mods are in matters. Be sure that "Swarm Multi (Mod)" is at the top of your list (so it's loaded first), and then your own macro mod.
Can't say more without more information.
0
Ooooh right, the thumbnail at the top was a video! I thought it was just the arcade icon!
0
Getting a bit bored of futuristic units, yes!
And thank you for the advice. I think I'll look into particle stuff.
0
Oh my. Well, credit where credit's due!
"expertier". I like this.
Is sc2 modelling hard to get into?
0
Zolden, mapster's model expert.
0
I like this. More space maps is always good.
I'm curious. The first Star Armada was clearly aimed at people who were familiar with Star Battle. It felt like "Star Battle with new stuff". Is SA2 going down the same route?
0
Hah, thank you!
I should have the next patch ready in a day or so, complete with a few balance changes, spell updates and shifting to classic WC3 sounds for the abilities. Pretty nice idea with the inventory thing, I'll include that too!
I dare say that I got pretty good at optimising large battles after DS-HotS. Still though, I use a few tricks;
0
BUG FIXES
- The "Simple Command Cad" option has been forced off, as it was causing some players to be unable to learn new abilities.
- Brakk's Flamestrike now has a hotkey.
- The "Random" button during hero selection now has a hotkey.
0
Oh wow, that's a pretty big oversight. Fixed it now. Thanks for the report!
0
Been thinking about this. Recently put in a mod file into all my arcade maps that modifies the loading screen. Did this to allow the loading screen to be modified for all maps quickly and easily. Main point behind it was to advertise my stuff.
Since my stuff is pretty popular, at least on EU, I thought I could return some of the favor that sc2mapster has given me over the years by offering a "weekly promoted map" that would appear on all my loading screens.
Like this;
http://i.imgur.com/76CHWxt.jpg
Where "Latest Map" is replaced by "Promoted Map" and the icon changed to whatever icon the promoted arcade map uses.
Just not sure if I'd appear arrogant by doing something like this. Should probably try it out and see if there's any takers.
0
I wanted a name that would still work outside of SC2. TyaStarcraft making Dota custom games would be a bit weird.
Edit: Not that I plan to jump ship, but it never hurts to be prepared, and LotV is a pretty good time to make sure everything is set up properly.
0
The Summoners
3 vs 3 - Team hero arena - A loose remake of the classic WarCraft 3 map by the same name! Use abilities and summon units to overpower the enemy base.
Pick a hero, learn an ability, and use a combination of spells and summoned units to overpower the enemy base.
Screenshots
Map layout.
A Blizzard spell rains down on what remains of a Terran army.
WarCraft 3 inspired items.
My other maps (also includes map links)
http://desertstrike.freeforums.org/tya-s-maps-t103.html
I don't usually advertise my stuff on forums, but as you can see I've been around in the mapmaking community for a fair while. I'd love to hear your advice on what I should include to persuade you to give my stuff a try, or of course, feedback on the map itself.
[email protected]