• 0

    posted a message on Custom game plays credits at start??

    Well I just figured out the teams so now my only problem is not being able to get the mission objectives off the screen when it starts...

    Posted in: Galaxy Scripting
  • 0

    posted a message on Custom game plays credits at start??

    rofl ok well I removed everything that says show UI for player and now when I try to publish it just crashes and won't publish it...

    Edit: NM I just hit "wait for the program to respond" and it loaded after 3 minutes, no idea why, but the credits are gone, so yay, THANK YOU!

    Now I have one last problem, I can't get the teams to set up properly. It's a Co op vs AI game and it's supposed to be player 1 and 7 vs players 2, 3, 4, and 6. When I go to start the game it just loads it up as a 3v3 but it should be a 2v4 with 4 being bottom comps. Any idea how to fix this?

    Posted in: Galaxy Scripting
  • 0

    posted a message on Custom game plays credits at start??

    Not sure if this is the right subforum but all of a sudden for some reason my custom map is playing the SC2 credits and covers the whole screen when the map starts. It does this whether I open it in Test or publish it to Bnet. If I wait for 10 minutes until the credits end, it just sits there.

    The game itself is actually working in the background - I can see my units and I was getting attacked and everything, but I can't play with this huge credits screen. Any idea how this could happen? My game doesn't have any kind of cinematic or special loading screen put in at all...

    Posted in: Galaxy Scripting
  • To post a comment, please or register a new account.