Okey i have bean for some time now trying to figure out how to not show units in transports and im begining to doubt its posible
what i mean is like a medivac with a marine in it, the display where the Armor weapon are is taken ower to showe what units are inside the medivac
,is there a way to disable that?
Thanks for any help.
and sorry for my bad spelling
but i kinda figured out to the thing i wanted
i made a effect(Set) with an ability for each type of unit i wanted and had validators on so the effect would only use the ability for the matching unit then i added a Search area that found the caster and gave him the appropriate buff
now i can cast the Spell on unit type1 and kill him and get a sleath buff
or cast on unit type2 and Energy burn him and getting a Energy buff :D
i want to make a ability that you use on a target and depending on the target i want to give the caster diffrent kind of buffs.
the map i'm making has mobs on the map with different properties like fire,water or earth
and i want my caster to use an ability on a fire mob and get a fire buff and if i would cast the same ability on a water mob i want a water buff.
is there a way to do this just using the data editor?
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hi ther
Okey i have bean for some time now trying to figure out how to not show units in transports and im begining to doubt its posible
what i mean is like a medivac with a marine in it, the display where the Armor weapon are is taken ower to showe what units are inside the medivac ,is there a way to disable that?
Thanks for any help. and sorry for my bad spelling
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Thanks allot for the respons
but i kinda figured out to the thing i wanted i made a effect(Set) with an ability for each type of unit i wanted and had validators on so the effect would only use the ability for the matching unit then i added a Search area that found the caster and gave him the appropriate buff
now i can cast the Spell on unit type1 and kill him and get a sleath buff or cast on unit type2 and Energy burn him and getting a Energy buff :D
Thanks.
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Hi there
i want to make a ability that you use on a target and depending on the target i want to give the caster diffrent kind of buffs.
the map i'm making has mobs on the map with different properties like fire,water or earth and i want my caster to use an ability on a fire mob and get a fire buff and if i would cast the same ability on a water mob i want a water buff.
is there a way to do this just using the data editor?
Thanks for any help.