I've set some Game and Player Attributes, they appear inside the Lobby with the correct amount of options. Everything looks fine so far, though the names are not displayed, just blank buttons and no tooltips at all. I've double checked anything I could imagine being related to that but i just can't find any reason.
HotS Campaign. Currently I managed to fix up everything by manually merging and editing the Gamestrings.txt. At first it corrupted 3/4 of all strings into param/values. However after re compressing everything into a new Map and restarting the Editor a few times things seem to have settled.
Hmm nope, no remaining localizations in the raw files either. However, I found my Unit Names still being present in the Gamestrings.txt while Ingame and within the Editor they are not used.
Unfortunately theres no Language Localization left to remove. I just have English (GB). Also nobody else had access to the Project.
Actually I think theres some bug with the Text Editor. While the renamed default Assets were fine in the editor and ingame, they just reset ingame again (I havent closed the editor meanwhile) in the Data Editor the names still appeared correct. I noticed this after I edited some String in the Text editor, now I actually also remember that I was editing some string there too before it happened the first time.
I restarted the Editor now, and as expected the default asset Names are also reset within the Data Editor. Maybe I'm running into something like a String limit? My custom Strings have a combined length of approximately 50k.
I just opened my Project and discovered that all Names of Abilities, Units, Upgrades etc. are reset to their default values. So far I think all strings are intact, except the ones for modified Names of Data Entries. Any Idea what might have caused this or chance to restore them? The last thing I've done before the incident was creating an ability, I didn't notice any issues before I quit the Editor.
I use a Buff behavior (and would like to keep it that way) to change the Ownership of several units for a specific amount of time . But the Units keep the Upgrades of their initial owner. I would like the Units to share the Upgrades of their Current owner, rather then keeping the ones of the Initial Owner.
Is there any Effect or similar I could apply to my Buff so the Upgrades are shared?
@FunkyUserName: GoThe Minimap, and these Values itself might be moved. Basically I just couldn't find the right Template - so I thought somebody could tell the Name of it.
Nevermind... Actually I just stumbled on it searching for something else. I checked the Templates above and below this one and of course searched for vitals or Energy (which returned nothing) but its actually called EnergyLabel - seems like the search is just completely useless. In case somebody else is looking for it: InfoPanel-InfoPanelTemplate-UnitPanel
I would like to Display an Image to the left of the "Energy Stats" (the values below the Unit Wireframe). I took a look into the UI XML but I didn't find anything suitable and just managed to create lots of Errors :D
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I've set some Game and Player Attributes, they appear inside the Lobby with the correct amount of options. Everything looks fine so far, though the names are not displayed, just blank buttons and no tooltips at all. I've double checked anything I could imagine being related to that but i just can't find any reason.
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HotS Campaign. Currently I managed to fix up everything by manually merging and editing the Gamestrings.txt. At first it corrupted 3/4 of all strings into param/values. However after re compressing everything into a new Map and restarting the Editor a few times things seem to have settled.
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Hmm nope, no remaining localizations in the raw files either. However, I found my Unit Names still being present in the Gamestrings.txt while Ingame and within the Editor they are not used.
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Unfortunately theres no Language Localization left to remove. I just have English (GB). Also nobody else had access to the Project.
Actually I think theres some bug with the Text Editor. While the renamed default Assets were fine in the editor and ingame, they just reset ingame again (I havent closed the editor meanwhile) in the Data Editor the names still appeared correct. I noticed this after I edited some String in the Text editor, now I actually also remember that I was editing some string there too before it happened the first time.
I restarted the Editor now, and as expected the default asset Names are also reset within the Data Editor. Maybe I'm running into something like a String limit? My custom Strings have a combined length of approximately 50k.
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No Param/Value Issue, (I had this a few weeks ago though)
The copied Units appear as "Unit/Name/ChuckNorris" ingame, the default ones are fine since I renamed them already.
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Hmm no unknown at my Names. Are there any specific cases known of causing that kind of Issue?
Actually the "copied" Assets are worse, they appear correctly within the Editor but Ingame it just shows the text Path...
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I just opened my Project and discovered that all Names of Abilities, Units, Upgrades etc. are reset to their default values. So far I think all strings are intact, except the ones for modified Names of Data Entries. Any Idea what might have caused this or chance to restore them? The last thing I've done before the incident was creating an ability, I didn't notice any issues before I quit the Editor.
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I use a Buff behavior (and would like to keep it that way) to change the Ownership of several units for a specific amount of time . But the Units keep the Upgrades of their initial owner. I would like the Units to share the Upgrades of their Current owner, rather then keeping the ones of the Initial Owner.
Is there any Effect or similar I could apply to my Buff so the Upgrades are shared?
0
@FunkyUserName: GoThe Minimap, and these Values itself might be moved. Basically I just couldn't find the right Template - so I thought somebody could tell the Name of it.
Nevermind... Actually I just stumbled on it searching for something else. I checked the Templates above and below this one and of course searched for vitals or Energy (which returned nothing) but its actually called EnergyLabel - seems like the search is just completely useless. In case somebody else is looking for it: InfoPanel-InfoPanelTemplate-UnitPanel
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I would like to Display an Image to the left of the "Energy Stats" (the values below the Unit Wireframe). I took a look into the UI XML but I didn't find anything suitable and just managed to create lots of Errors :D
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Thank you very much for your answers. I wanted to avoid running unnecessary If's etc.
@StealthToast: Go's answer sounds like the efficient Solution I've been looking for.
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In particular I would like to modify a periodic Timer Event based on the active Players, however I can't find a way to do so...