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    posted a message on Ability appearing over the head

    @xenrathe: Go

    Thanks! it worked.

    Posted in: Miscellaneous Development
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    posted a message on Ability appearing over the head

    I've been looking around in the data editor for where to edit the effect to appear over the casting units head. I'm trying to use the Stimpack model but whenever my characters use it, it appears right where they are. I'm trying to find a value for the offset or something similar but I'm having no luck. Any help would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] How to check if a unit is in cargo/transport?

    @Exaken: Go

    Yep, when looking for the condition, in the search bar type "is cargo" and it should be the only one left.

    Posted in: Miscellaneous Development
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    posted a message on Help with Unit Enters/Leaves range of another unit

    @DarkShape80: Go

    I'm gonna try and go with the data editor on this one. I'm pretty fluent in the trigger editor but the data editor can seem a little mesmerizing at times. I have a basic understanding of how the data editor works and have created several abilities and weapons in the past.

    How would I go about creating an ability that's on auto-cast, and searches an area around my unit. My effect is a "Search Area" type right now, should it be something else? How would you guys set it up?

    Posted in: Miscellaneous Development
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    posted a message on Help with Unit Enters/Leaves range of another unit

    I've tried for quite awhile now how to figure out how to do this. I've experimented quite a bit with this, and nothing seems to work.

    I have a trigger for a periodic event that creates a unit every few seconds, up to a maximum of 50.

    When a unit enters a certain range of one of those units, I want something to happen. I can't for the life of me figure out how to get the right unit.

    I've tried using unit groups, different global and local variables, and a whole bunch of other things, does anyone know how to do this?

    Posted in: Miscellaneous Development
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    posted a message on Unclicking a Unit!??!

    Press Escape.

    Posted in: Miscellaneous Development
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    posted a message on Where is the build duration stat?

    In the data editor go to your builder unit (SCV, Drone, custom unit, etc) then in the bottom left, click on his build ability then find Ability - Info +.

    Find the building you want to have reduced time creating and double click on it. (If you have a custom unit you want him to build make sure to add it first) Then in the dialog box that comes up scroll to the bottom and change the Time. There's a bunch of other options you can also change here.

    Posted in: Miscellaneous Development
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    posted a message on Is there any tutorials on unit creation?

    To add water at different heights, click on water in the terrain layer then click on "Edit Water." (You may have to click on remove water then back to add water to make it show up) After you click edit water a dialogue box will pop up. At the top will be a height field, change it to what you want.

    I don't know if you can have two different heights at the same time, but if you want to change the height mid-game, right-click to the left in the dialogue box and click "Add Water State." Change the values to what you want it to be after a trigger is run on it.

    Later on in the trigger editor, it would look something like this:

    Event: Any Unit Enters (RegionName)

    Action: Change water to Alternate Setting over XX seconds, using a Linear blend curve

    Posted in: Miscellaneous Development
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