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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    @println: Go

    Aha! Problem solved. I've tried it again and it indeed worked on the zealot, but still failed for the actual prisoner. Don't know why it was throwing errors for the zealot yesterday (maybe I messed something up, I've been trying to resolve this issue whole day) but I realized the Prisoner (large) unit has a couple of variations. Removing them from the model in the data editor fixes it.

    I'll see if that is the case with a unit with modified attachments. Incidentally, I did find the way to create new attachment point but failed at attaching this new point to a bone of the model. I'm not using the "Overhead" attachment point for anything, and I was able to move it and lock it together with right fist, so that should work fine.

    Thank you very much for your help! If you want to check out what I'm working on, search for "Escape from Death Row" on battle.net. There's only the intro cinematic so far, but cinematics are what I'm known for...

    Edit: The edited model works in the editor as well... except that the attachment point kinda floats around the unit depending on current animation =(

    I think I'll figure it out eventually though. Once again thanks for your help.

    Edit 2: Figured out how to attach a new attachment point to a bone, it should be working properly, but the weapon is still flying in space, albeit much less chaotically. I believe it's the attachment point of the custom model I'm trying to attach, so I'll hopefully be able to fix that as well. I'll focus on other things for now (and to think I started to mess around with the modeling because I was tired of building inventory screen!)

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hi, I have a problem that might or might not be a m3addon issue.

    I needed to modify the "SpacePrisoner_00.m3" model to have a right hand attachment. It took me the whole day (including the time until I found this tutorial) but in the end I managed to modify the model (I failed to add an attachment point, but I modified the "overhead" one I don't need). The trouble is, I can't seem to be able to use the model with the Prisoner unit, the editor gives me "Unable to create this model" (yes, even after restarting the editor).

    The odd thing is, the model works for some units - I've tried "shape - banana" and barracks and both worked, Zealot on the other hand didn't. Maybe the issue is in actor events, but then, the new model should be almost identical to the original, right?

    I've also tried importing the model into blender and exporting it right away without changing anything and I ran into the same issue. When I tried exporting the model from the editor and importing it without it ever touching Blender, it worked.

    Any kind of help would be appreciated.

    Posted in: Tutorials
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