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    posted a message on Save data to Bnet account?

    I read somewhere that it is under banks in triggers. i haven't really played with it.

    Posted in: Miscellaneous Development
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    posted a message on Missing preset functionality?

    @UmbraLamina: Go

    I assume there is not many times if any where no unit and any unit conflict, so I assume they are just different names for the same thing.

    I think the preset is an issue that will be fixed in release.

    Posted in: Galaxy Scripting
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    posted a message on Missing preset functionality?

    @UmbraLamina: Go

    When I need no unit, I just do custom script and type null. The presets for any unit and no unit both show up in galaxy script as null, so if you need either of them, you should be able to write null.

    Posted in: Galaxy Scripting
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    posted a message on Regeneration Ability Passive

    @fortuneNext: Go

    You don't need behaviors and effects at all for a passive increase of hp regen. There is a attribute on the stats tab of the unit in the data editor for hp regen. However if you really wanted to do this through behaviors you only need a behavior.

    Add a buff behavior called HP Regen and go to modifications and under unit at the bottom you can change regeneration. Then you can go to the unit tab and add the behavior to your unit.

    Posted in: Miscellaneous Development
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    posted a message on Can't see light effects in editor.

    On the Terrain editor try going to view then lighting and selecting Game. Or you can press L a few times.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Unit duplication checklist

    To determine which actor's I need to copy, I usually do a once through to figure otu which ones reference the unit I am copying.

    For example, when I duplicate the marine, I check the marine actor and the marine_death actor because both respond to the marine unit doing something. They will not respond to a copy of a marine, so a copy of the actor is needed.

    I never copy weapons or abilities until I know I need to adjust them. I always copy them separately to verify I am copying all the appropriate actors for the weapon/ability as well.

    Not sure if this is the best way to do it, but it seems to work well.

    Posted in: Tutorials
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    posted a message on How to design mountains, rivers, and so forth

    @TimeIbis: Go

    One of my major issues right now seems to be actually getting the the terrain to resemble what is in my mind. I think there is some core piece of information I am missing, but after messing around with the terrain for a while, I find myself designing around what galaxy editor decided to do. So I guess the main thing I am looking for is: How to control the terrain editor is a more percise way.

    I figured by either reading a tutorial on someone making something or watching a video some of the control might be transfered to me, but the tutorials I have seen so far is just quickly raising land and not really paying any attention to detail. So for me right now it is like trying to drawing with a crayon. I am sure it just takes practice though.

    Posted in: Terrain
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    posted a message on How to design mountains, rivers, and so forth

    Most of the tutorials around the internet deal with how to make new units with new abilities and other more technical details. I have not been able to find a decent tutorial for how to design the terrain. Most of the terrain tutorials leave it at, this is how you raise land, the is how you make water, this is how you place textures, but the end result is always just a mish mosh of random terrain editing.

    I was curious if there already is a tutorial or if someone could create a tutorial on how to create some nicer looking scenes in the galaxy editor. Right now I am just practicing to see how far that will get me. It has been working great so far. I just was hoping I could see what the greats are doing because I have seen some amazing terrain art.

    Thanks for any help/advice/information.

    Posted in: Terrain
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