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    posted a message on My A.I. are so stupid they'll run into lava..

    Bump please

    Posted in: Galaxy Scripting
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    posted a message on My A.I. are so stupid they'll run into lava..

    @LemonKing: Go

    THanks for responding. I know how to make regions but do you know how I'd make a trigger that tells the ai to avoid said region when the lava's elevation is higher? I'm still getting acquainted with the editor program.

    Posted in: Galaxy Scripting
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    posted a message on My A.I. are so stupid they'll run into lava..

    While absolutely hilarious it's quite a pain.

    I designed a melee map that involves lava that raises and lowers elevation, I can't seem to figure out how to get the A.I. to realize that the lava is bad. I can watch a hatchery spawn 15 hydralisks and they'll run straight down a ramp and into the lava. I can take on 2 insane opponents by myself because they'll run themselves out of resources trying to rebuild their army.

    Does anyone know how to remedy this situation? I'd really appreciate it!

    Posted in: Galaxy Scripting
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    posted a message on How do I gain control of neutral units based on proximity

    Thank you for all the responses. I had actually figured it out a short time after posting... how ironic. The interesting thing though is clearly there are multiple ways to the same task completed. My solution is different than both of yours:

    I gave my drill the ability "tower control" then I changed the drills flag (found under Stats- Flags) to allow "shared control." Seems to work just fine, and whats nice is if two different players of the same team both have a unit in proximity they both have control of the drill. Pretty sweet!

    Posted in: Galaxy Scripting
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    posted a message on Tutorial Request
    Quote from unix055: Go

    @Mohumasta: Go

    Your best bet is to open the campaign map 'Supernova' and looking at the triggers to see how they did it.

    To sum it up they create a wall of fire at a point located on the top left of the screen by calling a trigger after the little intro scene. They then issue an order to the unit (wall of fire) to move to the top right of the screen.

    If you don't want to create a wall of fire using triggers, simply place one in your map and then create a point parallel to the top of the wall of fire. You can then use a trigger:

    event: Map Initialization

    variables: none

    conditions: none

    actions: unit - issue order

    change the unit to the wall of fire(found in the values tab). select the '(' to the left of ability command and change it to 'Order targeting point'. Then change Point to the point you just made prior.

    This will move the fire from its spawn location to the point. The unit is very slow so you can edit its movement speed in the data modeler.

    Note: this will not apply any damage to units who enter the wall of fire. To do this you have to apply a behavior to a unit when they enter. If you have any trouble with applying the damage I will write up a lil solution but its late here and I need my beauty sleep :)

    Thank you so much for responding. I'm about to go to sleep but when I have time I will investigate this most definitely! My first instinct was to look at the supernova map but I couldn't figure it out so I posted my Q here. I'll play around with it and I can't figure it out I'll let you know! :)

    Posted in: Tutorials
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    posted a message on Tutorial Request
    Quote from InfestMe: Go

    @Mohumasta: Go

    Making it is simple. Make sure for your map that you include Campaign in your dependencies. The firewall is a unit called Wall of Fire. Do a search for it and it will be right there. I haven't messed with it though to know how you can manipulate it. That might be the more difficult part.

    Okay thanks! I'm still new to this. Now I need to figure out how to get it to move across the map -_-

    Posted in: Tutorials
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    posted a message on Tutorial Request

    A request for how to make the Supernova Firewall please!

    Posted in: Tutorials
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    posted a message on How do I gain control of neutral units based on proximity

    Hello,

    I'm looking to make a map where either opposing players can gain control of a neutral Drakken Laser Drill in the same fashion that the Xel'Naga Towers work. Does anyone know how to do this?

    Originally I tried just adding the Drakken laser beam to the Xel'naga Tower itself but it was neither functional nor as cool as commanding a giant laser drill. Please help, it's the only variable left I need to figure out to finish my map!

    Posted in: Galaxy Scripting
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