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    posted a message on SC Reawakening: The Great War

    @Zarxiel93: Go yeah, freeze for several seconds (around 2s maybe) few times a game... nothing game breaking or something, occurs at simmilar rate as crash to desktop in Skyrim :D but still its there... As I said, I dont know why it happens. It can also be my PC being a little too slow, so that would mean problem is little bit better computer required than for SC2 :) When i have time, i will try if its persistent with different graphical settings or something and send update.

    Posted in: Map Feedback
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    posted a message on SC Reawakening: The Great War

    @Cacho56: Go No problem

    As for building sizes mentioned in other mod, i checked out in BW, they really had those , but it looks strange for SC2 terrain and mineral positions

    As for channel, I think simple created channel ingame and link to it in mod description might fine work ;)

    A word about performance... I dont know why, but while playing your mod, i encounter small freezes in every game. As this problem doesnt occur on any other mod, it is most likely that a problem is something with this mod.

    Posted in: Map Feedback
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    posted a message on SC Reawakening: The Great War

    Hello today i spent some time comparing your mod and another broodwar mod currently for SC2 aviable. so, to feedback...

    Bug first sound when playing Protoss. Not enought minerals and you must build additional pylon was... like 2x or 3x speed (making it high-sound and extremely short :D ) ... thats about it...

    Gameplay Buildings - try to run that another mod, they have some really.... strange... building sizes (that i dont approove), but their buildings have 1 specific broodwar attribute... you wont build full wall, just like it was in BW (exept of exact building placement as terran, but i wasnt much able to do that in BW so didnt tried it there) its a little thing but really helps that BW feeling :)

    Supply depot - dont know if not to put it into bugs, but 3*3 grid, thats a bit too large

    Shield battery - cosmetic one, a bit more subtle (not beam) effect would be really nice, more BW-like and i think better :)

    micro - observed on probe - attack on move like it was in BW is missing observed on vulture, reaction time between patrol command and attack seems like a bit slow... I might be wrong at this, but it felt like that other mod had this one a bit better... this applies for both :) Im not sure how much game engine limits you on theese micro problems...

    I will send more problems or ideas later if i find any :)

    Still, great mod and thank you for it! :D

    ps. what about something like creating 'official broodwar channel' for this mod to make it easier to find an opponent (and to give us yet another reason to never play normal SC2 again :D ) ? :)

    Posted in: Map Feedback
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