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    posted a message on SC1 remake review

    Now I am really happy that this exists, but at the same time disappointed in some of the decisions that were made. Not with the loss of SC2 units, because that would have been lame, but there were some mechanics that were in SC2 that this remake lost. Specifically the loss of the ability to Raise/Lower Supply Depots. It wasn't added into the second game for canon reasons, it was added because SCVs getting stuck was a problem with the first game. I'm not going to complain that there's no lip sync with a lot of the units and the old sounds as well as character dialogue since I'm sure there was difficulty reasons fore it. Personally I think Raynor's portrait in his usual clothes would have worked better when he was on his vulture, as opposed to him in his marine armor. You also could have used the unique marine portraits when they spoke up, but that's okay. I also don't entirely understand why you changed the projectile attack of the Hydralisks, I mean I can understand if you were trying to make it more like SC1, but with a remake like this I see it less SC1 and more SC 1.5 or something. Also your Zerg attack speeds are a little to fast, and the AI seems to be able to build too much too quickly. Other than those I greatly enjoy the remake.

    Posted in: Map Review
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