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    posted a message on 3D Modelers Review this thread

    I'm available aswel, I have zero modding experience in any sort of games, but I've got an education in 3D an honestly need something to put my teeth into, just pm me and I'll see if I can help.

    Experience is 3Ds Max, Zbrush, Photoshop and a crash course in After Effects

    Oh and Im up for joining the team

    Posted in: Artist Tavern
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    posted a message on Project - Jungle Takeover ( Name Placeholder )

    @Teerash: Go

    Can't get the effin pictures workin

    Posted in: Project Workplace
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    posted a message on Project - Jungle Takeover ( Name Placeholder )

    So, I was a huge fan of the editor for warcraft 3, I never managed to make something worthwhile though, I have no experience in any form of coding and I basically just juggle my way through Triggers, Event and Actions hoping to hit the right combination through logical thinking, regardless, considering I never got anywhere with WC3, I've decided to fully evolve my own project for SC2, current name being Jungle Takeover ( placeholder )

    Purpose of the game is simple, you control a hero, you do missions, gain xp and fight your way to the end boss, the game will contain several bosses of which I hope to trigger code into being fun and challenging. Several heroes will be available, currently an unknown number, suggestions are welcome as to what people would like to see. The story behind the game is that of many Jungle alien films, they have settled down in the jungle and their soldiers are dying to right and left, they send you in as a specialist to figure out what's behind and to naturally, kick alot of ass.

    http://img504.imageshack.us/i/screenshot000b.jpg/

    http://img504.imageshack.us/i/screenshotvw.jpg/

    http://img101.imageshack.us/i/sc2heromap.jpg/

    http://img96.imageshack.us/i/sc2heromappoi.png/

    POI

    Basically outlining current plans for how the maps layout will be, circles being bases and stars being bosses, will probably be altered about alot till I'm satisfied with placement, flow and story work.

    Apart from that current idea for heroes is as following: Demolition Expert Soldier Sniper Medic Special Forces Engineer

    Plan is to make it a group based map, meaning it is wise to work together across classes, however I am also planning to make it possible, yet HARD, to do it without some classes.

    Ideas and feedback is very much welcome, even redesigns for the zone layout aswel, and back I go to the editor for more editorial fun !

    Posted in: Project Workplace
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