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    posted a message on Building showing up while Building animation

    @Yaos01: Go

    No much time for mapping last days. What i figured out for the most buildings (I'm using almost only the normal zerg buildings, with a few exceptions) i replaced the normal unit actor in the Model (Build) field with the Unit build actor, which is just a tiny version of the one that is used while the building animation. That way you see only the building animation, fine so far. But when i replace the Model (Build) actor of the spine crawler with something else, a placeholder ball will pop up and replaces the building animation and stay there for ever, even after the building finished and the normal Model pops up. But i can't find something changed in the events, if i change the Model(Build) actor.

    Posted in: Data
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    posted a message on Building showing up while Building animation

    @Helral: Go

    Yes it has "Build in Progress" ability

    Posted in: Data
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    posted a message on Building showing up while Building animation

    I made a whole bunch of custom buildings by duplicating most parts of the original one. Now all of them had the same Problem: the building animation didn't worked. Well after some editing in the actor-events I made the animation working for the Spine Crawler. So far so good, but the problem is the building actor (to be exact it is the Model(build) one) already shows up, while the building animation is still running. I compared my Spine Crawler to the original one and it seems to be pretty much the same. I've gone through the 5 Actors and made them like in the original one, but it seems I am still missing something, because it is still not working right.

    Posted in: Data
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    posted a message on Detecting When Any Building Finishes Upgrading or Morphing

    @CDW: Go

    I did my upgrades based on the larva - Morph ability, with that I can use the Trigger "Unit - Any Unit training progress is Completed", which works just fine.

    Posted in: Triggers
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