Camera - Pan the camera for player (Player 2 from Team 1) to Red respawn Point over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
May be it's since i used SC2 Localizer.exe to localise a map, don't know but it does for evey map i open.
Is that a bug or is there something to make it back to normal ?
In boss waves, each player have a boss, but i know i can't set a boss bar to be seen by only one player, how could i make a boss bar for each player for his/het boss's life ?
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Where is that ? Would it be the Stats - Range in the build ability ?
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omg you saved me ! But i feel stupid now :D
thanks a lot
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When i'm in the trigger editor, i know have lines displayed like that for example for a camera pan :
CameraPan((PlayerGroupoLoopCurrent()),(UnitGetPosition((UnitLastCreated()))),0.0, 100, 0, false)
instread of something like that :
Camera - Pan the camera for player (Player 2 from Team 1) to Red respawn Point over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
May be it's since i used SC2 Localizer.exe to localise a map, don't know but it does for evey map i open.
Is that a bug or is there something to make it back to normal ?
http://img13.imageshack.us/i/triggerbug.jpg/
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Just tried it, i would like to know if it's possible to make a player spawn a building where he want's, like a builder would do with placement etc ...
I can make the player spawn it, but a giving point, no where he wants, dunno if it's even possible, but it would be great.
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doesn't work very on my map, there's the solution with custom script and StringToText, but it becomes messy when i try to "translate" things like this
http://img191.imageshack.us/i/triggerb.jpg/
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Please, for the time beeing, what is the best way to localise a map ?
Because the param/value thing is REALLY anoying :(
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I'm making a TD, and i want the terrain for each maze to have an impair size (square) for it, like on the this screen :
There's 12 square, or i want like 13, can't find how ><
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Ok i found a solution to do it with boss bar ! Thanks for the help
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Thanks, but i knew that much :( the problem is more the next step, how do i link the value of the progress bar, with the boss of one player ?
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Any tips on how to do a hp bar for a boss within a dialog ?
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I'm quite new at this, making a tower defence.
In boss waves, each player have a boss, but i know i can't set a boss bar to be seen by only one player, how could i make a boss bar for each player for his/het boss's life ?