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    posted a message on RNG and Player Specific triggers??

    @Yaksmanofage: Go

    Definitely going to check that out. Thanks again.

    Posted in: Triggers
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    posted a message on RNG and Player Specific triggers??

    @Yaksmanofage: Go Thanks again. You have no idea how happy your quick responses make me. Sc2 forums take decades.

    Posted in: Triggers
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    posted a message on RNG and Player Specific triggers??

    @Yaksmanofage: Go

    Thanks for the info on shop and RNG! However I'm not looking to make every ghost on my map decide to use snipe via event. I have seen the computer AI's use snipe and other abilities and thought if I enabled campaign AI, the same would work but no such luck. Do you know how to make the computer utilize any of the default skills?

    Posted in: Triggers
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    posted a message on RNG and Player Specific triggers??

    Introduction to justify my noobiness : I recently started to mess with the editor and have gotten pretty serious with it. There are some small things I can't seem to get over and tried asking around but seemed to be ignored. A friend referred me to SC2Mapster so here I am, please be gentle with me.

    So far the things I want to do in the trigger editor are

    • Make player specific pings, pings only 1 player can see
    • Give control of a unit in proximity, like the Warcraft taverns
    • Make the computer cast spells, I made snipe cost nothing and removed attack and the computer still wouldn't use snipe
    • Random Number Generator? Seems to me cycle is the RNG thing but haven't got to test it out yet
    • Lock mini map for certain players, similar to the specific pings
    • Make it so all units in a region teleport to a point

    Please help!

    Posted in: Triggers
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