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    posted a message on Original Poker Defense

    Hey, so when i made Poker Defense in the beta i made it open as it was the only way to make the map public. This caused a whole ton of rip offs who stole the map. Well i've made a big update to my map and its called Original Poker Defense.

    Currently there is a rip off of my map in the top page. Please help me raise my maps popularity so i can get my map above the copiers. My ID is Spores.740, if you want to play just msg me if i am online. It sucks having your map stolen and republished. Help me fix this!

    Posted in: Miscellaneous Development
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    posted a message on Button Cost Display Incorrect...

    On all my morph abilities, there is a negative vespane cost (yet the ability/unit) costs both show 0 as the vespane cost. Even if i sent all costs to 0 it still has a -vespane. For instance when i morph a spectre into tosh the cost on my button is 150 minerals -150 vespane when i only set the mineral cost. I think it is still referencing the cost of a normal spectre because if i set all costs to 0 the ability displays -150 minerals, -150 vespane. Is there some link and how can i disable it / set it to 0. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Upgrades not showing up in List

    I have upgrades currently that are based on the +DMG upgrades for each race except using different units. However when i try to add them to the abilities when i search for my upgrade in the list it isnt there.... any idea? Also i am running into the issue when i click on any of the upgrades that i made (per release) my editor crashes so i cant touch them. i tried moving dependencies around and such to no sucess.... The not showing upgrades is the problem i'm most interested into fixing thought.... Thanks

    Posted in: Miscellaneous Development
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    posted a message on [Bug & Crash] Upgrade

    Same issue.... Editor keeps crashing... really annoying....

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Passive Aura level display

    I already have my auras done in the data editor and it does add the aura icon (that small icon bug area) but i want an actual button to show and display the aura's level and effect. Think of WC3 hero aura levels.

    Posted in: Miscellaneous Development
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    posted a message on Passive Aura level display

    So i have an aura which i upgrade over time. i would like to have a new button in place of where the old one was (level 1,2,3....) Since i just add/remove the behavior to the unit with a trigger and add a button which is linked to a passive. How can i have multiple buttons in the same location which only show when i have that level of aura. Thanks!!

    Posted in: Miscellaneous Development
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    posted a message on Anti Gravity Beam

    no ive changed that. its zero. I know its not that because the ability animation starts but goes away imediately. As if it tries to do the energy periodic remove and the unit has no energy. But ive set the energy periodic remove to zero as well

    Posted in: Miscellaneous Development
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    posted a message on Anti Gravity Beam

    I have been playing around with this for an hour now and i cant seem to remove the energy requirement. I changed the effect that removes energy. I tried changing initial set so it doesnt call it. If i dont have energy on a unit i cant use the ability. Anyone know where some hidden value might be? Maybe its a "unit must have energy" thing that i cant find??

    Posted in: Miscellaneous Development
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    posted a message on Spawning When no Room

    In WC3 and SC when a unit had no more room it would spawn farther out. In SC2 it stops the queue. Is there a way to revert spawning to the old system? So if there is no room for the unit to spawn (like a building is boxed in) it will spawn outside the block.

    Posted in: Miscellaneous Development
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    posted a message on Hellion Weapon not working.....

    duplicate.... which is why im confused

    Posted in: Miscellaneous Development
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    posted a message on Hellion Weapon not working.....

    So when i copy the helion weapon and attach it to a new unit (which is another helion) it doesnt work.... the animiation does not go off and no damage is done. Ive been looking at this attack and it seems to have some more detailed mechanisms and when i checked the forums people said something about a beam actor. Anyone had any luck with this or know what to do? Thanks

    Posted in: Miscellaneous Development
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    posted a message on Queen's Transfusion wont auto cast

    ahh haha thanks, i realized the auto cast flags had enemy and neutral checked instead of ally and player

    Posted in: Miscellaneous Development
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    posted a message on Queen's Transfusion wont auto cast

    ya the range on auto cast is set. Its odd, i tried adding smart validators with the medic heal but that didnt work.

    Posted in: Miscellaneous Development
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    posted a message on Queen's Transfusion wont auto cast

    Autocasting is on, its showing the button animation. But she wont use the ability on damaged unit. I tried to mirror the attributes of the dropship heal but sadly still doesn't work.... HELP?

    Posted in: Miscellaneous Development
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    posted a message on Only selecting Triggered Unit

    So i've been looking though the actions for a LONG time and i cant find an action that ONLY selects the tiggering unit. The Event is whenever a unit spawns and i want to select that building and build a new unit from it. ATM im using Pick all units in region but that just maxes out the queue's and i dont want that.

    EDIT: NVM i found its. Its Issue Order... kinda dumb because i was already using this lol

    Posted in: Miscellaneous Development
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