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    posted a message on [Solved] Custom DDS Files

    @ESLIcicle: Go

    By the Gods it was basic....

    Okay so I saved the file as a .Sc2Components and pulled up Assets which was empty of all my new custom DDS files. So I added in the same logic

    ui_custom_file_name=ui_custom_file_name.dds

    Saved it as an Interface file again and ran it... worked 100%. Go forth and make your changes :D

    Posted in: UI Development
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    posted a message on [Solved] Custom DDS Files

    Hey Guys:

    Looking to change some of the current images in my interface file.

    I've created some custom DDS files, but all I get when I try and display them is a whitebox... feels like I am missing something basic here.

    Posted in: UI Development
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    posted a message on EquipmentPanel

    Yeah Vertical isn't a problem :) But it would be nice to move it flush against the right side.

    Since there are no anchors from the EquipmentIconTemplate I take it this is going to be reallllyyyy hacky to move?

    Posted in: UI Development
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    posted a message on EquipmentPanel

    I've been struggling with this problem quite a bit also. Please post if you find the solution or if MasterWrath remembers what was supposed to be moved :)

    Posted in: UI Development
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    posted a message on Text Data for Kills

    @Exaken: Go

    Having the issue that when I do this it turns it from an Interface type into a Mod. It needs to stay an Interface type :/.

    Posted in: UI Development
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    posted a message on Text Data for Kills

    Hey Guys and Girls

    My latest desire is to remove the Rank from Rank/Kills or to add a new text value that is only kills.

    Playing around in ScoreValue.XML has yielded very little progress unfortunately and most of the values end up being a reference to the whole game rather than specific units.

    So what I am looking to do is create a Label with a text key of Kills that are specific killing blows to each individual unit.

    Anyone have any ideas?

    Posted in: UI Development
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    posted a message on [Solved] Resolution Issues

    Hey Guys:

    Been trying to work with dynamically changing the elements based on the resolution size, but I am finding it hard to understand how its actually interpreting elements. Is it based on physical screen size? Is it based on resolution? Is it based on Aspect Ratio? Is it based on the plug input?

    I feel like I ruled out resolution and aspect ratio since that's easy to standardize, but I am still not getting the elements aligned correctly.

    Kind Regards, Icicle

    Posted in: UI Development
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    posted a message on ESL Overlay [Open Sourced]

    Hey Guys:

    I've published some of the changed made to the ReSkin Overlay on Github.

    https://github.com/TurtleEntertainment/sc2interface

    This is the (almost) current UI currently being used by the ESL for WCS Europe. All changes that can be remembered are in the Changelog. Some of the features are enabled even though they are not currently being used. (Player Profile information, multi-lingual support, etc.)

    Ahli and Sincitta already made some comments via Reddit . All feedback is appreciated, forking and adding your own updates even more appreciated :D

    Icicle

    Posted in: UI Development
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    posted a message on [Introduction] ESL Developer Icicle

    @Sixen: Go

    Hah! A fellow Sun Devil, so you are in the W.P. Carey School as well? Or has it changed since? Thank you very much I look forward to being here :).

    I'm also a broadcaster as well for the ESL so maybe you've seen me doing some tournaments?

    @Eimtr: Go

    I would highly encourage more Go4Sc2, all skills are welcome and playing in the cups will only increase your abilities since you play against more skilled opponents. As a side note are you really in Antarctica? ^^

    Posted in: General Chat
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    posted a message on *Solved* [Text Addition]

    Okay Solved :)

    First I tried using a custom Layout panel to display the text which wasn't working out so well becuase well I just wasn't hooking the element correctly onto things. Then I changed the docstr of the mapname I was using to this one and confirmed all my texts were correct :).

    So I changed my thought process and just attached the label and a background next to the minimap and that solved everything :)

    Posted in: UI Development
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    posted a message on [Introduction] ESL Developer Icicle
    Quote from Mozared: Go

    Hey there Icicle!

    I'm a tad confused - do you map? You say you edit UI's... as in - UI's in maps or on websites?

    Either way, welcome to Mapster, enjoy your stay! :)

    I am designing the overlay for ESL right now. So no I don't really map, but it is something I am looking into as time goes on.

    The new Observer Interface feature that came out has been of great interest to the casting community ,and I am trying to make the most of the tools available. Sadly my decisions regarding the UI design are not my own and are controlled by others, they point and I shoot so to speak :).

    Posted in: General Chat
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    posted a message on [Introduction] ESL Developer Icicle

    Ah hey Ahli I saw you around on sc2Mapster when I was trying to build the map :).

    That information on testing interfaces has been a huge boon, thank you very much for that. I've got it all setup now, hopefully I can edit the elements a bit more easily now :D.

    Will be happy to show off the next few iterations :)

    Posted in: General Chat
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    posted a message on Official Custom Observer UI Information & Guide

    @DEFILERRULEZ: Go

    The account section is incorrect now and the interface folder in the main Starcraft 2 folder is correct now. This was changed in patch 2.0.8.

    Posted in: Tutorials
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    posted a message on [Introduction] ESL Developer Icicle

    Greetings and Salutations

    My full name is David C. Rynearson or "Icicle" as you prefer :).

    I'm a full time developer for Turtle Entertainment that owns the Electronic Sports League. I'm originally from the United States in Arizona where I did a Bachelors of Science in Information Systems, then I went on to Edinburgh Scotland to do a Masters of Computing and then I found myself in Cologne, Germany working for the eSports scene :).

    One of my recent duties is to build a Custom User Interface for the ESL I have very little design input, I just code the XML :). I look forward to learning a lot from the community and I hope I can contribute as well in time.

    Kind Regards,

    David "Icicle" Rynearson

    Posted in: General Chat
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    posted a message on *Solved* [Text Addition]

    Creating a Custom Frame

    I feel like I am generally missing something. I've created the Text

    <d Player="Left" GameValue="APM"/> with an ID of DOCSTR_0022

    Then I created a new Layout called Observer_APMCounter with the following

        <Frame type="Frame" name="APMHandCameraFrame">
                <Anchor side="Left" relative="GameUI/UIContainer/FullscreenUpperContainer" pos="Min" offset="20"/>
                <Anchor side="Top" relative="GameUI/UIContainer/FullscreenUpperContainer" pos="Min" offset="-65"/>
            <Frame type="CountdownLabel" name="LeftPlayerAPMLabel">
                <Anchor side="Top" offset="0" pos="Mid" relative="$parent"/>
                <Anchor side="Right" offset="0" pos="Mid" relative="$parent"/>
                <Style val="ObserverMapName"/>
                <Text val="@DOCSTR_0022"/>
                <RenderPriority val="500"/>
            </Frame>
        </Frame>
    

    Yet I still cannot see any text currently. Any suggestions or anyone see something wrong with this?

    Edit: Currently getting a message that it cannot find the text DOCSTR_0022 :/

    Posted in: UI Development
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