• 0

    posted a message on Development feedback: Factory

    Personally, I think it looks good. However, I'm not sure how those crates got there or how the terrans plan to remove them without a helicopter. That might be contributing to the "cluttered" look.

    If there were some obvious pathways and doors large enough to fit a forklift through it might look a lot cleaner and more natural.

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #140: The Great Wall

    It looks inspired by the Tiberium universe, but I guess that's the point with the projector things on the wall.

    Making the wasteland more dark and foggy like an actual Red Zone would help. Perhaps lighting zone would work here?

    Posted in: Terrain
  • To post a comment, please or register a new account.