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    posted a message on [Data] [Help] Non Hovering Aircraft

    Hey community it's me again...

    I've got a question. Is it anyhow possible to make Aircraft like the Vinkig fly in a circle when idling? Don't get me wrong I'm asking if it is able to be done in the Data Editor. And also how to make them shoot during flight (that must possible as it is already done with the Diamondback).

    Posted in: Data
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    posted a message on [Triggers] [Help] some questions about 6 trigger events

    alright. thanks gonna try it

    the question with the nukes... I want to set up nukes coming down at 5 points on the map after 2 buildings were destroyed

    Posted in: Triggers
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    posted a message on [Trigger]

    Thank you all gonna try it right now

    @FaithAnoe perfect worked like a charm.

    @willuwontu Don't know if that'd Change much but it's worth trying

    Posted in: Triggers
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    posted a message on [Triggers] [Help] some questions about 6 trigger events

    Hey guys,

    it's me again and I've got a bunch of questions about Trigger Events...

    1. how to create Nydusworms on specific locationson the map (with Points not in a Region) and make them spawn Units (like you see it through the whole game especially in the all-in Mission)? 2. How do i make an unit Group follow multiple Points one after another ? 3.How do I make rigged nukes anywhere on the map (actually placed with Points) ? 4.How to create random falling debris from the skies falling down as Long as the game goes ? 5.How do I make a medivac, hercules or other dropships follow some Points and then unload/load Units? 6.How to create terror-nest like in Hots which spawn Terrors attacking any battlecruiser/Leviathan/Carrier in the air (enemies of course)?

    I searched after All of those questions on google and on this Forum but didn't find any answer which would help me. Hope to hear soon from the community

    -FuriousSam

    Posted in: Triggers
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    posted a message on [Trigger]

    I've posted this in the tutorials Forum (what I actually don`t wanted) but accidently it happened...

    Hey guys,

    I've got a Problem in my map. I want to move my unit Group and everything works except one Thing... there's only one unit of the Group moving to the Point. But every unit in the Group should move to the Point. the Trigger Looks like this:

    Events: period every 2.5 secs of gametime

    local variables: Zerg_spawn_middle (unitgroup); ArmyTempPlaceholder integer <0> (integer);

    Actions: General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_1 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );

    General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_2 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );

    Unit - order all living Units in Zerg_middle_spawn to attack Zerg_middle_end (thats the Point the Group should move to with the attack order) replace existing order;

    Posted in: Triggers
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    posted a message on [Trigger] Moving units in unit groups

    Hey guys,

    I've got a Problem in my map. I want to move my unit Group and everything works except one Thing... there's only one unit of the Group moving to the Point. But every unit in the Group should move to the Point. the Trigger Looks like this:

    Events: period every 2.5 secs of gametime

    local variables: Zerg_spawn_middle (unitgroup); ArmyTempPlaceholder integer <0> (integer);

    Actions: General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_1 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );

    General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_2 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );

    Unit - order all living Units in Zerg_middle_spawn to attack Zerg_middle_end (thats the Point the Group should move to with the attack order) replace existing order;

    Posted in: Tutorials
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