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    posted a message on WoW Model-Pack Requests

    @zaysite: Go

    What the core path not being found simply means, when i move my textures to HumanMale (strange, because surely they are imported from this folder) and i attempt to save, the editor gives me a warning message: Unable to import file (Core: a required object could not be found): /HumanMale\Body.tga I believe this is probably the last obstacle, your hard and tolerent work might almost be over,

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @zaysite: Go

    Which way do i read the second one? Left column top to bottom or left to right? Also, why do you have duplicates of the files? There is a saved pair and a non saved pair. No luck. I'll tell you how i did it. I set the texture path to /HumanMale and exported, so i had a file with the HumanMale folder and the HumanMale.M3. I imported the textures into the editor, they were under Human Male. I moved them to Human Male in path. First time i tried this, i forgot to move them and got nothing, second time i moved the two texture files, But because the model file wasn't imported, there was no core path. So it didn't save and nothing happened.

    I know whatever the problem is it's probably a stupid oversight of mine. I don't quite understand where the other body, hair and humanmale.m3 come from on your guide, "importing WoW models for dummies" Not to mention, my file structure is different, the two texture files go under human male, but the model is imported into exported models/test (which is where it is is saved, and where the textures were originally saved.), Do you import the models and the textures at the same time, or textures first, save, then model, like i have been doing? Finally, do i move the model to HumanMale? Or do i keep him where he is?

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @zaysite: Go

    I don't quite understand you, which of the root paths you suggested is it? Do i enter the root path when i'm in the export options tab? But then i'm left with a model, whilst the textures dissapear somewhere, so that doesn't work, and its back to square one. So all you simply did was import them? But what root path did you use? Explain it to me like i'm a three year old.

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @zaysite: Go

    I'm afraid that's not the case, when i move the textures and try to save it simply tells me "Core:a required object could not be found", feel free to try and get the models working, but if you do figure out whats wrong, please tell me, because i'm probably going to be doing a lot of this in the future.

    Attachments 1,2 and 3 are the files for the human (without an export path, meaning all the files are there), whilst attachments 4 to 7 are for the test mage, also with no export path)

    Sorry about the messy way the files are uploaded, but i'm not sure of any other effective way to do it, so, body.tga to humanmale.m3 are the human files, whilst body.tga to hair 00_07.tga are the mage.

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @zaysite: Go

    Very well, I checked the export options and realised it had no entry, so i put in the entry that you suggested, and when i exported it, i noticed it was different, without a texture path, the two texture files join the model file, like so (see first attachment), but when i used the path, it was nowhere to be found, now before you start saying "it's found in the path you specified, idiot". I'm not entirely sure where said path is. So, currently, i have this (see second attachment). Which is merely the model, whilst with the other i have this (yes, it's a different model i know, but its the same idea) , You can see that the texture files are clearly there, but the model is untextured (this includes when it is used as a unit). So, to recap, we have attachment 1, which shows that the texture goes to some mystery path that could be anywhere Attachment two - showing that it is just the model, and not the model combined. Attachment three - which shows that the models exported without a texture path are placed in the same file as the actual model, and that the two, despite being both imported, don't seem to want to work with each other.

    I'm reading this through and to me it seems like an unreadable mess of nonsense, but i'll see if any of you can read it, make sense of it, and tell me what daft mistake i might be makin (sorry if these weren't quite the visual evidence you were looking for, just tell me if you need an image of anything related)

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    This might be the wrong place to post, but considering the actual thread for this is a bit old, and this thread relates to it, i guess i'll put it here, feel free to move it if it is in the wrong place. But i have been following a guide on importing character models from WoW (http://www.sc2mapster.com/forums/resources/tutorials/15012-importing-wow-characters-to-sc2-and-attaching-shoulders/) but, i followed the message, and managed to get the textures and model ingame, but the models have no textures! The models and the textures are two seperate objects, but when i use the model on a unit, it is just the untextured version of the model, does anyone have a fix for this?

    Posted in: Art Assets
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    posted a message on Imported Tilesets

    @Telthalion: Go

    Oh, i guess that was the problem, i didn't save the map, thanks for your help, especially with all the trouble you went through to make the tutorial, hopefully i can continue to use this site should i encounter any future problems, thanks for the help.

    Posted in: Terrain
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    posted a message on Imported Tilesets

    I downloaded a set of custom tilesets in order to help me with my private Warcraft IV project, but after extracting the texture files and importing the .dds files, i went to 'terrain textures' under data, i copied a already existing tileset (agria dirt) and renamed it to 'ship wood', but when i was looking in the (texture) area and looking in the list of available textures, i could not find the imported file, which is called woodnormal.dds, i even searched for it. The question here is, after importing a custom terrain texture, how do you implement it into your map?

    The custom textures can be found here (if anyone plans on testing it) : http://www.hiveworkshop.com/forums/sc2-resources-675/medieval-textures-221513/

    Posted in: Terrain
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