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    posted a message on LOS blockers are transparent

    Not sure if this is a known bug (I searched but found nothing), or if there is a workaround, but it looks like this:

    http://i.imgur.com/0MkNEhd.jpg

    The LOS blockers themselves appear transparent, both "in game" and in the editor (screenshots are from in the game however). The images are also taken from the same map. What's weird is, if I place new LOS blockers on the "left" side of the map, they still appear correctly, as you see in the top image. But if I place them on the lower right (the map is divided into three sections for gameplay purposes), they are transparent and nearly invisible in the 3rd image. This happens irrespective of a unit's proximity to the LOS blocker. Lastly, they still function to block sight, but I'd like to be able to see the LOS blockers themselves!

    Anyone know a fix or a workaround?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Panning a security camera?

    @LazyCoder: Go

    Yeah, I did that. Unfortunately that causes issues related to resolution if you set it to 0 (which becomes 0.0003).

    I did get it working without any visible resolution issues by setting it to 0.1. The only problem is I can barely see the cameras in the editor.

    Posted in: Triggers
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    posted a message on Panning a security camera?

    @willuwontu: Go

    Sure, of how it is currently.

    I do change yaw. The issue is that the origin (what the camera object is referenced around) is the point it's targeting and not the camera itself.

    Posted in: Triggers
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    posted a message on Panning a security camera?

    I'm trying to make a panning security camera, but I'm running into problems because a camera's origin is not the camera itself, it's what it's pointing at. So, when I try to pan the camera between two cameras, it follows a straight line instead of an arc. Or, to illustrate: panning path The camera's origin follows the red line when I want it to follow the green one, and it "pushes" the actual camera down (negative) on the Y axis when moving between the points. I understand why it does this, but what can I do about it?

    I did think of one workaround; change the camera's "Distance" parameter (which is the distance the camera is from its target and origin) to 0 (or as close as I can get to it). It would effectively make the origin be where the actual camera is, but it has a downside; it's almost impossible to see the camera in the editor. EDIT: I tried this and although the general camera movement is what I want, the camera "shakes" as it pans (presumably a resolution issue), and as I stated earlier they're very difficult to see in the editor.

    So, the ideal situation would be to change the camera's origin to actual camera's location. Is there a way to do this, or some other way I should approach this?

    Posted in: Triggers
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