• 0

    posted a message on Heroes of might and magic

    Trying to keep this map as alive as possible on NA by creating a lobby everytime i can. Lol however whenever i don't do so, i realize it falling to page 6+.

    Anyways most players i play with have similar concerns: heroes need town portal, aoe spells are too op esp in the early stage, and towns are too easy to capture/no defensive advantage.

    Hope u can fix those 3 things asap, cheers.

    Posted in: Map Feedback
  • 0

    posted a message on Heroes of might and magic

    1) Town portal needs to be implemented ASAP. And some defensive turrets around the base, tht enemy must take out before they can capture ur castle.

    2) Is it possible to make the army enter ur hero IMMEDIATELY after combat? Currently it takes them ages to retreat esp if the army is big (spamming Stop helps, but it still takes too long).

    3) -Currently AOE spells like Heal etc are simply too strong and heroes can sometimes get them just by leveling Magic. They shouldn't be allowed so early in the game.

    -Also, leveling Magic shouldn't give u spells. It should allow u to learn spells from Level 3/4/5 Magic Towers, once u have Level 1/2/3 Magic.

    -The spell Heal is currently TOO strong, the healing rate needs to be reduced.

    -Allow ALL classes to learn the skill Magic (when they level up, afterall, its heroes of might and magic).

    Suggestions:

    Level 1 Magic Tower- All heroes can learn.

    COMBAT: Single target spells or summon spells. ADVENTURE: Reveal, Find resources.

    Level 2 Magic Tower- All heroes can learn.

    COMBAT: Spells that bounce twice or thrice, or stronger versions of summon spell. ADVENTURE: Seal up mine, create wall.

    Level 3 Magic Tower- Heroes must have Level 1 Magic to learn.

    COMBAT: AOE spells that do not affect attack speed or dmg itself. (eg/ heal, fortify armor, reduce opponent armor).

    ADVENTURE: Town portal (channeling spell, requires 5 sec of channeling, channeling can be interrupted by Stun).

    Level 4 Magic Tower- Heroes must have Level 2 Magic to learn.

    COMBAT: AOE spells that deal damage in an area, like fireball. And AOE spells that affect attack speed (eg/ slow, haste).

    ADVENTURE: Stun (stuns a hero for 2 seconds, has a decent casting range), Speed boost (gives hero bonus movement speed for a day).

    Level 5 Magic Tower- Heroes must have Level 3 Magic to learn.

    COMBAT: AOE spells that deal damage in an area, but do not farm friendly creatures (eg/ fungal growth?). And AOE spells that affect dmg (eg/ bloodlust, weak).

    ADVENTURE: Dimension Door (the "blink" that is currently implemented). Escape (same function as retreat, but for half the cost) -> maybe this comes under COMBAT then.

    Let me know what u think :)

    PS: U need to stop heroes from getting AOE spells early in game immediately (aka implement them in Level 3 Magic Towers or above). I just lost a game where I had tier 4 and tier 5 units vs enemy tier 3, and lost becoz my Level 1 Magic Tower gave me summon spell instead of AOE Weakness... so bullshit zzz

    Posted in: Map Feedback
  • 0

    posted a message on Heroes of might and magic

    Transferring suggestions over from Bnet forums:

    1) How come the map is sometimes in spotlight, and sometimes not? When it's not no1 ever joins the lobby lol.

    2) The victory conditions needs to be changed to X+Y bases, where X is the number of base the NEXT runner-up guy has, and Y is some constant, such as 5.

    Eg/ If a guy has 8 bases, to win u can't just capture 9 bases, but rather 8+5 = 12 bases. I think that is better for many many reasons.

    3) Allow more heroes per player. For example, 1 hero for every 2 base a player has. Currently there is simply no way to defend all ur bases with 1 hero.

    Alternatively, u can let heroes automatically learn Town Portal from a Level 5 Magic Tower. That is another solution I think. Currently the best we have is Teleport, which is a rather short blink and is nowhere near enough.

    4) Some spawn spots are currently just more disadvantaged than others. If i recall correctly, bottom right spawn spot is surrounded by tons of very strong creatures making it really hard at the start to expand.

    5) When picking up items from treasure chest, code it to give a floating text, like when u pick up resources. eg/ "item picked up!"

    6) Bug: when a hero with full inventory tries to pick up an item from a treasure chest, the hero's army spawns as if the chest was an enemy, and nothing happens. This obviously needs to be fixed, and prolly coded with "inventory full!". U might also want to allow items to be dropped, or even better, sold in markets.

    7) In line with 6), allow market place to automatically trade ur resources for others (obviously at a high rate), like in the original HoMM. Trading with other players simply don't work. It's just silly to sometimes have like 80 sulphur that is completely useless.

    8) Tax needs to be reduced. Currently it is far too high. In order to support a large army a person must bank VERY hard for VERY long. Due to the treasury, gold increases exponentially if banked. That means potential gold decreases exponentially when not banked.

    So in fact MOST of the income is due to interest. Therefore when a person spends most of that gold to recruit, their income often becomes negative becoz of the loss in interest, as well as the massive tax. Tax should be reduced by at least 50%. This will discourage money hoarding, as well as people trying to keep a "minimum army" and keep delaying recruiting their real army.

    9) When a player loses all his base, and all his army, he should be automatically defeated. A hero without an army cannot do ANYTHING at all at the moment, so yeah, having the hero respawn automatically 40 s later is just redundant.

    10) Changing the loading screen info to Zolden#672 instead of Zolden#929. Supply an email or website to which people can report bugs. I also suggest u change the loading screen picture to something cooler :P Some suggestions below.

    http://blogs.suburbanchicagonews.com/games/UBISOFT_Might%26Magic_25th_Final_Logo.JPG

    or

    http://fc09.deviantart.net/fs50/f/2009/329/b/8/Heroes_of_might_and_magic_by_hgjart.jpg

    or

    http://wallhits.com/data/media/5/game_heroes_of_might_and_magic_5_06_1600x1200.jpg

    or

    http://screens.latestscreens.com/pc/screenshots/mightmagicheroesvi/MMH6_Danse_Macabre_Screenshot_02.jpg

    or

    http://i.imgur.com/ocpLG.jpg

    Posted in: Map Feedback
  • To post a comment, please or register a new account.