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    posted a message on SC Expanded: melee mod

    Nvm, I found out the problem. I only get the error when I try to make a lobby on a map that already has custom settings.

    Played the Niadra brood, thought the feederling was cool, but felt a bit clunky.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hey I try and create a game with the mod extension it says it's not available anymore. Could you post a link to it?

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Oh, I didn't know the amped wasn't you, I'll only play the HotS version then. Thanks for the reply :).

    I was playing the hybrid slaves and when I chose the baneling strain, I could only make raptors out of my lings.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hey, I've been playing around with your mod (amped) against the ai and I like it a lot. It's pretty clean in general, but I found some bugs with the infested terran faction.

    • can't make elite units from barracks, pressing the elite button doesn't work
    • some units don't have infested skin (LoTV and elite units from factory/starport)
    • if you choose goliath, you can build the infested one and the elite on, they just have different skins
    • fatty can only use fungal growth

    In the HotS version, the infested zealot upgrade is still available for the hybrid slaves, but the infestor was replaced by the defiler. The infestation pit says something about an infestation specialist, but I don't know where it is in the spawning pool. Also, I know you're concerned with balance, but it'd be great if the hybrids and the infested marines/zealots could scale off upgrades.

    Posted in: Map Feedback
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