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    posted a message on Having trouble with attachement point

    @KratsAU: Go

    You have to type 01 instead of 1 and it'll work.

    Posted in: Data
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    @ProzaicMuze: Go Dear ProzaicMuze,

    I have a problem whose solution eludes me and I'd like to ask you help. I'm currently working on a WarCraft III Battleships-style map and I've just started creating the date for all the ships. Since I intend to leave the data of all the core SC2 units intact, I started working on the first unit (the Recon Fighter) by duplicating every Actor, Effect, Model, Unit and Weapon related to its parent (the Wraith). Then, I made sure that every of these entries refer to each other in the proper way and everything seems to be working out fine... except for one thing.

    I've set the "Attachment - Launch Attachment Query +" field for the Attack Actor of the Recon Fighter's bottom laser weapon to "AMFilterWeaponBottom:Center", which is the same value the original Wraith uses. However, when my Recon Fighter fires this weapon, the missile does not originate from the bottom weapon attachment point, but instead originates from the terrain vertex directly below it.
    The funny thing is I've tried setting the Wraith's launch attachment query field to, say "AMFilterWeaponLeft:Center", and then it fires the laser from the left missile launcher as expected. However, when I do this to the Recon Fighter's Attack Actor the laser still originates from the ground.

    I'm at a complete loss at why the game is not reacting the way I'd expect it to. Perhaps you could help me out with this?

    Kind Regards,

    Nawyria

    P.S.: I absolutely love your tutorials, they've helped me so much to understand the rather complex interconnections between actors and other data types.

    Edit: Solved the problem myself, the "Art - Missile" field in the Attack Actor was set to some bogus value.

    Posted in: Tutorials
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