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    posted a message on [Misc] Getting Started with GalaxyEdit

    This tutorial has been written by Bifuu. I'm just copy & pasting it in the right spot

    Posted in: Tutorials
  • 0

    posted a message on Howdy folks, HoN modders represent

    Welcome here

    Posted in: Off-Topic
  • 0

    posted a message on IRC Screenshots

    They've got model + animation editor! (Hati)

    http://dl.dropbox.com/u/4155997/sc2/idk.png

    http://img101.imageshack.us/img101/1327/gepreviewmodule.jpg

    Posted in: Miscellaneous Development
  • 0

    posted a message on Galaxy Natives

    All the events available: There's a lot of them!

    EventBattleReportPanelExit (trigger t, int inPlayer);
    EventBattleReportPanelPlayMission (trigger t, int inPlayer);
    EventBattleReportPanelPlayScene (trigger t, int inPlayer);
    EventBattleReportPanelSelectionChanged (trigger t, int inPlayer);
    
    EventCameraMove (trigger t, int player, int reason);
    
    EventConversationReplySelected (trigger t, int player, int intId, int replyId);
    
    EventConversationStateChanged (trigger t, string stateIndex);
    
    EventConversationStateChanged (trigger t, string stateIndex);
    
    EventMapInit (trigger t);
    EventSaveGame (trigger t);
    EventChatMessage (trigger t, int player, string inText, bool exact);
    
    EventMercenaryPanelExit (trigger t, int player);
    EventMercenaryPanelPurchase (trigger t, int player);
    EventMercenaryPanelSelectionChanged (trigger t, int player, int inMercenaryId);
    
    EventMovieStarted (trigger t, int player);
    EventMovieFinished (trigger t, int player);
    EventMovieFunction (trigger t, int player, string functionName);
    
    EventPlanetMissionLaunched (trigger t, int player);
    EventPlanetMissionSelected (trigger t, int player, int planetId);
    EventPlanetPanelCanceled (trigger t, int player);
    EventPlanetPanelReplayPressed (trigger t, int player);
    EventPlanetPanelBirthComplete (trigger t, int player);
    EventPlanetPanelDeathComplete (trigger t, int player);
    
    EventVictoryPanelExit (trigger t, int player);
    EventVictoryPanelPlayMissionAgain (trigger t, int player);
    
    EventRoomPanelPressedButton (trigger t, int player, int roomId);
    EventRoomPanelCanceled (trigger t, int player);
    
    EventRoomPanelMouseRollOver (trigger t, int player);
    EventRoomPanelMouseRollOut (trigger t, int player);
    
    EventPlayerAllianceChange (trigger inTrigger, int player);
    EventPlayerLeft (trigger inTrigger, int player, int inResult);
    EventPlayerPropChange (trigger inTrigger, int player, int inProp);
    EventPlayerAIWave (trigger inTrigger, int player);
    
    EventPurchaseMade (trigger t, int player, int inPurchaseItemId);
    EventPurchaseExit (trigger t, int player);
    EventSelectedPurchaseItemChanged (trigger t, int player, int inPurchaseItemId);
    EventSelectedPurchaseCategoryChanged (trigger t, int player, int inPurchaseCategoryId);
    
    EventResearchPanelExit (trigger t, int player);
    EventResearchPanelPurchase (trigger t, int player);
    EventResearchPanelSelectionChanged (trigger t, int player, int inResearchItemId);
    
    EventTimer (trigger inTrigger, timer inTimer);
    EventTimeElapsed (trigger inTrigger, fixed inTime, int inTimeType);
    EventTimePeriodic (trigger inTrigger, fixed inTime, int inTimeType);
    
    EventUnitCreated (trigger t, unitref u, string creatorAbil, string creatorBehavior);
    EventUnitRemoved (trigger t, unitref u);
    EventUnitDied (trigger t, unitref u);
    EventUnitGainExperience (trigger t, unitref u);
    EventUnitGainLevel (trigger t, unitref u);
    EventUnitAcquiredTarget (trigger t, unitref u);
    EventUnitStartedAttack (trigger t, unitref u);
    EventUnitAttacked (trigger t, unitref u);
    EventUnitAttributeChange (trigger t, unitref u);
    EventUnitDamaged (trigger inTrigger, unitref inUnit, int inDamageType, int inDamageFatal, string inEffect);
    EventUnitBecomesIdle (trigger t, unitref u, bool idle);
    
    EventUnitProperty (trigger t, unitref u, int prop);
    
    EventUnitRegion (trigger t, unitref u, region r, bool state);
    EventUnitRange (trigger t, unitref u, unit fromUnit, fixed range, bool state);
    EventUnitRangePoint (trigger t, unitref u, point p, fixed distance, bool state);
    EventUnitCargo (trigger t, unitref u, bool state);
    
    EventUnitSelected (trigger t, unitref u, int player, bool state);
    EventUnitClick (trigger t, unitref u, int player);
    EventUnitHighlight (trigger t, unitref u, int player, bool state);
    
    EventUnitOrder (trigger t, unitref u, abilcmd a);
    
    EventUnitAbility (trigger t, unitref u, abilcmd a, int stage, bool includeSharedAbils);
    
    EventUnitConstructProgress (trigger t, unitref u, int stage);
    EventUnitTrainProgress (trigger t, unitref u, int stage);
    EventUnitResearchProgress (trigger t, unitref u, int stage);
    EventUnitArmMagazineProgress (trigger t, unitref u, int stage);
    EventUnitSpecializeProgress (trigger t, unitref u, int stage);
    
    EventUnitPowerup (trigger t, unitref u);
    
    EventUnitRevive (trigger t, unitref u);
    
    EventAbortMission (trigger t, int player);
    EventCustomDialogDismissed (trigger t, int player, int result);
    EventGameMenuItemSelected (trigger t, int player, int gameMenuIndex);
    EventMouseClicked (trigger t, int player, int mouseButton, bool down);
    EventKeyPressed (trigger t, int player, int key, bool down, int s, int c, int a);
    EventButtonPressed (trigger t, int player, string button);
    EventGameCreditsFinished (trigger t, int player);
    
    Posted in: Miscellaneous Development
  • 0

    posted a message on IRC Screenshots

    There are plenty of cool screenshots on our irc (irc.freenode.org/sc2mapster

    http://img402.imageshack.us/img402/8554/sneaky.jpg

    http://img340.imageshack.us/img340/6658/epiccliff.jpg

    Got more? Post it there :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on Galaxy Natives

    http://paste.sc2mapster.com/1979/

    It looks fairly complete :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on SC2 Small Game - Tetris

    Great!

    I have uploaded the map on this thread. It's kinda hard to create a new account on a chinese forum :x I hope you don't mind.

    It comes from your Modder's crusade board.

    Edit: Can't get the map to work got this strange things: http://img683.imageshack.us/img683/9664/bughr.jpg Also, I'm using Zoxc launcher because I throws a chinese error when trying to install bigfoot one.

    Posted in: Project Workplace
  • 0

    posted a message on Beta Key Contest - Create a Loading Screen

    Designing a loading screen for a beta key is a good investment. If there are two really good entries we (sc2mapster) may provide a second beta key.

    Good luck to all participants :)

    Posted in: Artist Tavern
  • 0

    posted a message on Galaxy Editor Release Speculation

    http://www.hiveworkshop.com/forums/latest-updates-news-101/starcraft-2-beta-key-give-away-164469/

    Hive Workshop got 100 keys ... Might be another clue ...

    Posted in: General Chat
  • 0

    posted a message on Pathability

    Hello,

    Working on the tower defense i've been facing troubles related to pathability of buildings. I've found a quite nice article on gosugamer.

    http://fooo.fr/~vjeux/curse/sc2/assets/4.20/pathability.jpg

    However it doesn't get into implementation details. Maybe one of you know how these work in the XML files.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Play custom maps on Official battle.net custom games

    Thanks for the trick :)

    However, it looks like you can't get your own map displayed in the game creation. They are sending us the map listing and we can download them if we don't have them in cache (they just match the hash). I hope they are going to change that because it would be a real pain to send your map to Blizzard each time you want to test it.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Contra Defense

    Lazylauncher works well

    Posted in: Project Workplace
  • 0

    posted a message on Any swedish here?

    http://webchat.freenode.net/

    Can also use the web version :)

    Posted in: Off-Topic
  • 0

    posted a message on Items and Heroes

    Posting the video of Alevice map. It's not new but people that see that thread may be interested in

    Posted in: Miscellaneous Development
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