When you double click a map and the editor is not launched, this launches the editor and when it completes it closes. So it doesn't work.
The workaround is to have the editor launched and then double click the map. Also when you open a map using the open feature it closes the editor too.
Steel of Clan TDG wrote a tutorial and CHUNK from incgamers put it online(?). They are explaining how to create your first hero step by step. It should help you out :)
XML Files (the things with many < and >) are files that stores data. This is what is behind the galaxy editor. Since we didn't have it before yesterday we directly edited these files and posted tutorials mentionning those. However you should not have any reason to manipulate / see them anymore !
(Number of Living units in (Units in Boss Region having alliance Enemy with player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
Goldfish, could you add some screenshots and make a tutorial on the tutorial section? A lot of people are asking this. It would be really helpful for everyone!
————— Camera – Turn camera height displacement On for player 1 Camera – Lock Camera Mouse Relative Mode On/Off(1, On) Camera – Turn Camera Mouse Rotation On/Off(1, On)
Basically enables 'mouse look’ which can then be queried using the Camera Yaw and Camera Pitch of a Player. So it works just like an FPS where your crosshair is at the centre of the screen and you move your mouse to move the crosshair in the game world.
The biggest problem I’ve had with this method is that moving the camera either completely disables mouse look or is very jerky, and potentially dizzying.
Has anyone else found a way to use mouse look and/or a way to move the camera 'eye’ without upsetting the mouse look mechanics?
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Opening map
When you double click a map and the editor is not launched, this launches the editor and when it completes it closes. So it doesn't work. The workaround is to have the editor launched and then double click the map. Also when you open a map using the open feature it closes the editor too.
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Indeed it is not user friendly. I'm pretty sure we could think about something better and suggest it to Blizz :)
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You can set the unit life to (Current life) - Damage.
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The function behind the scene is CatalogFieldValueGet: http://www.sc2mapster.com/api-docs/functions/catalog-field-value-get/
It's talking about raw XML stuff but i'm pretty sure it's easily adaptable to the Data editor view.
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Steel of Clan TDG wrote a tutorial and CHUNK from incgamers put it online(?). They are explaining how to create your first hero step by step. It should help you out :)
http://starcraft.incgamers.com/forums/showthread.php?p=31756
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Nice :)
(Fixed your links) It's
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XML Files (the things with many < and >) are files that stores data. This is what is behind the galaxy editor. Since we didn't have it before yesterday we directly edited these files and posted tutorials mentionning those. However you should not have any reason to manipulate / see them anymore !
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Tried to make a group of 1 player?
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It would be Owner of (Triggering Unit). I'm not sure that Triggering Player is will be set.
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If you want to get official maps, you have to do the following process:
On Windows XP:
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Like in Warcraft 3, we can have text in the 3d world. It’s called Text Tag.
Here are all the triggers available to edit it:
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Condition:
(Number of Living units in (Units in Boss Region having alliance Enemy with player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
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Goldfish, could you add some screenshots and make a tutorial on the tutorial section? A lot of people are asking this. It would be really helpful for everyone!
Thanks
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Someone of the official forums just wrote that:
—————
Camera – Turn camera height displacement On for player 1
Camera – Lock Camera Mouse Relative Mode On/Off(1, On)
Camera – Turn Camera Mouse Rotation On/Off(1, On)
Basically enables 'mouse look’ which can then be queried using the Camera Yaw and Camera Pitch of a Player. So it works just like an FPS where your crosshair is at the centre of the screen and you move your mouse to move the crosshair in the game world.
The biggest problem I’ve had with this method is that moving the camera either completely disables mouse look or is very jerky, and potentially dizzying.
Has anyone else found a way to use mouse look and/or a way to move the camera 'eye’ without upsetting the mouse look mechanics?
Source: http://forums.battle.net/thread.html?topicId=24401794401&sid=5000
—————
That’s really interesting. Has anyone tested it?