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    posted a message on Blizzard Bugs - Report them

    Opening map

    When you double click a map and the editor is not launched, this launches the editor and when it completes it closes. So it doesn't work. The workaround is to have the editor launched and then double click the map. Also when you open a map using the open feature it closes the editor too.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Localization

    Indeed it is not user friendly. I'm pretty sure we could think about something better and suggest it to Blizz :)

    Posted in: Miscellaneous Development
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    posted a message on simple ? question

    You can set the unit life to (Current life) - Damage.

    Posted in: Miscellaneous Development
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    posted a message on Trigger Values from Datatable

    The function behind the scene is CatalogFieldValueGet: http://www.sc2mapster.com/api-docs/functions/catalog-field-value-get/

    It's talking about raw XML stuff but i'm pretty sure it's easily adaptable to the Data editor view.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Basic Hero Creation

    Steel of Clan TDG wrote a tutorial and CHUNK from incgamers put it online(?). They are explaining how to create your first hero step by step. It should help you out :)

    http://starcraft.incgamers.com/forums/showthread.php?p=31756

    Posted in: Tutorials
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    posted a message on [WIP TERRAIN] - Rock/forest/thing

    Nice :)

    (Fixed your links) It's

    [[ Link | {{image}}]]
    
    Posted in: Miscellaneous Development
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    posted a message on XML Help

    XML Files (the things with many < and >) are files that stores data. This is what is behind the galaxy editor. Since we didn't have it before yesterday we directly edited these files and posted tutorials mentionning those. However you should not have any reason to manipulate / see them anymore !

    Posted in: Miscellaneous Development
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    posted a message on Display Text Message to one single player

    Tried to make a group of 1 player?

    Posted in: Miscellaneous Development
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    posted a message on Help with making this trigger

    It would be Owner of (Triggering Unit). I'm not sure that Triggering Player is will be set.

    Posted in: Miscellaneous Development
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    posted a message on [Misc] Getting Official Maps

    If you want to get official maps, you have to do the following process:

    On Windows XP:

    • Open the folder C:\Documents and Settings\[[Username]]\Local Settings\Application Data\Blizzard Entertainment\Battle.net\Cache
    • Search All Files and Folders for “*.s2ma”
    • You will see all the maps. The names are random (a hash function of the file to be exact)

    Posted in: Tutorials
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    posted a message on Help with making this trigger
    Comparison
        Value 1: Number Of Units In Unit Group
            Type: Living
            Unit Group: Units In Region With Alliance To Player
                Region: Boss Region
                Alliance: Enemy
                Player: 0
                Unit Filter: Excluded: Missile, Dead, Hidden
                Count: Any Amount
        Operator: ==
        Value 2: 0
    
    Posted in: Miscellaneous Development
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    posted a message on Text tag

    Like in Warcraft 3, we can have text in the 3d world. It’s called Text Tag.

    Here are all the triggers available to edit it:

    • Basic
      • Create Text Tag
      • Last Created Text Tag
      • Show/Hide Text Tag
      • Text Tag Is Visible
      • Pause/Unpause Text Tag
      • Attach Text Tag To Unit
      • Attach Text Tag To Unit Attach Point
      • Destroy Text Tag
      • Set Position Of Text Tag
      • Set Velocity Of Text Tag
      • Set Text Of Text Tag
      • Set Time Of Text Tag
    • Formatting
      • Set Alignment Of Text Tag
      • Set Text Alignment Of Text Tag
      • Set Background Border Size Of Text Tag
      • Set Background Image Of Text Tag
      • Set Background Offset Of Text Tag
      • Set Edge Image Of Text Tag
      • Set Color Of Text Tag
      • Set Enforce Fog Of War Of Text Tag
      • Set Faded Transparency Of Text Tag
      • Set Font Size Of Text Tag
      • Set Maximum Size Of Text Tag
      • Show/Hide Background For Text Tag
      • Show/Hide Text Shadow For Text Tag
    Posted in: Miscellaneous Development
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    posted a message on Help with making this trigger

    Condition:

    (Number of Living units in (Units in Boss Region having alliance Enemy with player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0

    Posted in: Miscellaneous Development
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    posted a message on Experience Bar?

    Goldfish, could you add some screenshots and make a tutorial on the tutorial section? A lot of people are asking this. It would be really helpful for everyone!

    Thanks

    Posted in: Miscellaneous Development
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    posted a message on Mouse look

    Someone of the official forums just wrote that:

    —————
    Camera – Turn camera height displacement On for player 1
    Camera – Lock Camera Mouse Relative Mode On/Off(1, On)
    Camera – Turn Camera Mouse Rotation On/Off(1, On)

    Basically enables 'mouse look’ which can then be queried using the Camera Yaw and Camera Pitch of a Player. So it works just like an FPS where your crosshair is at the centre of the screen and you move your mouse to move the crosshair in the game world.

    The biggest problem I’ve had with this method is that moving the camera either completely disables mouse look or is very jerky, and potentially dizzying.

    Has anyone else found a way to use mouse look and/or a way to move the camera 'eye’ without upsetting the mouse look mechanics?

    Source: http://forums.battle.net/thread.html?topicId=24401794401&sid=5000
    —————

    That’s really interesting. Has anyone tested it?

    Posted in: Miscellaneous Development
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