• 0

    posted a message on (Solved) My new Worker - Please help

    So, I  created this new unit, fresh. I added an actor, 2 buttons, 'move' and 'stop' it has its own model and sound.

    My problem is the 'stop' button ability shows up on the bar however the move button does not show up although in the data editor I have added the move icon and ability to the unit but in game it just does not show up. Any idea why?

    Posted in: Data
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    New code you told me to use,

    Rebel
        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player (Picked player)) == Playing
                        Then
                            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                Actions
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Owner of (Picked unit)) == Uncommandable
                                        Then
                                            Unit - Change ownership of (Picked unit) to player 15 and Change Color
                                        Else
                        Else
            UI - Display "1" for (All players) to Debug area

    The marines remain under my control after 5 seconds of being Uncommandable.

    What I like to do is make it so after 60 seconds or in this case 5 seconds, the trigger will change ownership of the marines to player 15 hostile making them rebel troops.

    If this trigger could be combined with the other one you showed me to make I am willing to do that.

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    Here is my Code,

    Rebel

        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player (Triggering player)) == Playing
                        Then
                            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                Actions
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Owner of (Picked unit)) == Uncommandable
                                        Then
                                            Unit - Change ownership of (Picked unit) to player 15 and Change Color
                                        Else
                        Else
            UI - Display "1" for (All players) to Debug area

    As you can see I am in no shape or form on how to create proper triggers that would work on the first try.

    So, too sum it all up, this is what I want this trigger function do..

    -Player (A) has 10 Marines on the field
    -10 Marines are not 'Commandable'
    -Trigger Detects Marines are now Uncommandable
    -Changes ownership of those marines to Hostile Computer 'player 15'

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    Never mind I know how to do this, I just add a Excluded for that type of unit and it should be ignored.

    You sir earn my respect and credit on my map. Thank you for your time.

    +1 Rep
    I don't know how to give it but you earn it!

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    Good news.

    It works, the only problem I was having was the fact that I was starting at 0 minerals and the trigger didnt like that idea. I added 5 minerals and the trigger responded in kind with 3,2 and 1. The marines we're not able to be commanded.

    Now, however this trigger creates a small problem, although marines cannot be commaned, also the scv's cannot be also.

    I like to target only the military units and leave the scv's out of the trigger.

    I notice I could change from "Any" to a 1 type of unit. How can I do many types of units?

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    I changed the Text from Chat to Debug and still, 3 & 2 are firing, 1 is not.

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    3 & 2 are firing, 1 is not.

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True
        Actions
            UI - Display "3" for (All players) to Chat area
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    UI - Display "1" for (All players) to Chat area
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    UI - Display "2" for (All players) to Chat area
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    If instead trying to do a command or uncommand, would it be easier to have the unit change its ownership instead? If the player cannot afford to pay their marines, then they would rebel and change ownership to a AI control.

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    Map starts out with 0 minerals
    I changed the Global variable to True instead false

    Still, marines are commandable

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    I fixed the error but the trigger still does not work.

    I have 0 minerals and still able to command the marines around.

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    I appear to have all the code written down now.

    However -

    Now I am getting this error about the Array.

    "Trying to access an element past the end an array"
    Near line 56

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    I thought it might of been because you had this

     (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True

    So I fixed mine, but still no luck of not being able to command my marines. They are still commandable.

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[0] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[0] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    --------------------------------------------
    This is what I had created and the marines on my map can still be commandable. Any ideas?

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    whoops, I think I know what I missed lol

    Posted in: Triggers
  • 0

    posted a message on Please help, just need a simple trigger

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[0] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[0] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                Default

    This is what I had made for the trigger.

    I run the map and I am still able to command my marines, I do have 0 minerals too. Any ideas?

    Posted in: Triggers
  • To post a comment, please or register a new account.